diff options
| author | Thomas Guillemard <me@thog.eu> | 2019-07-25 16:44:51 +0200 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2019-07-25 11:44:51 -0300 |
| commit | 54b79dffa8eafe9da9765329930e8832ae90ae83 (patch) | |
| tree | 1ba6b60288997c8ce21a72bbd28e3efb7b8db2d7 /Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs | |
| parent | d254548548398977a45dbfc03f2cc091c5a74f03 (diff) | |
Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x
This is the ground work for 4.0.0 support
* Implement TickBasedSteadyClockCore
Preparation for the ephemeral clock.
* Refactor SystemClockCore to follow 4.0.0 changes
* Implement EphemeralNetworkSystemClock
* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext
* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween
* Remove an outdated comment & unused import
* Fix a nit and GetClockSnapshot
* Address comment
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs b/Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs new file mode 100644 index 00000000..8e9073a4 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Time/Clock/EphemeralNetworkSystemClockCore.cs @@ -0,0 +1,27 @@ +namespace Ryujinx.HLE.HOS.Services.Time.Clock +{ + class EphemeralNetworkSystemClockCore : SystemClockCore + { + private static EphemeralNetworkSystemClockCore _instance; + + public static EphemeralNetworkSystemClockCore Instance + { + get + { + if (_instance == null) + { + _instance = new EphemeralNetworkSystemClockCore(TickBasedSteadyClockCore.Instance); + } + + return _instance; + } + } + + public EphemeralNetworkSystemClockCore(SteadyClockCore steadyClockCore) : base(steadyClockCore) { } + + public override ResultCode Flush(SystemClockContext context) + { + return ResultCode.Success; + } + } +} |
