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authorgdkchan <gab.dark.100@gmail.com>2020-12-01 20:23:43 -0300
committerGitHub <noreply@github.com>2020-12-02 00:23:43 +0100
commitcf6cd714884c41e9550757e364c2f4f5b04fc7f3 (patch)
treebea748b4d1a350e5b8075d63ec9d39d49693829d /Ryujinx.HLE/HOS/Services/Sockets/Bsd
parent461c24092ae6e148d896c18aa3e86220c89981f8 (diff)
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Sockets/Bsd')
-rw-r--r--Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
index 4ed62128..f7dd7e17 100644
--- a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
+++ b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
@@ -102,7 +102,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
private List<BsdSocket> _sockets = new List<BsdSocket>();
- public IClient(ServiceCtx context, bool isPrivileged) : base(new ServerBase("BsdServer"))
+ public IClient(ServiceCtx context, bool isPrivileged) : base(new ServerBase(context.Device.System.KernelContext, "BsdServer"))
{
_isPrivileged = isPrivileged;
}
@@ -247,6 +247,9 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
Logger.Stub?.PrintStub(LogClass.ServiceBsd);
+ // Close transfer memory immediately as we don't use it.
+ context.Device.System.KernelContext.Syscall.CloseHandle(context.Request.HandleDesc.ToCopy[0]);
+
return ResultCode.Success;
}