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authorThog <me@thog.eu>2020-01-21 23:23:11 +0100
committerAc_K <Acoustik666@gmail.com>2020-01-21 23:23:11 +0100
commitd6b9babe1d73a78e963455a5a6ea3e7431a44ece (patch)
tree625db9119d8ecc2a9a1858f357b597fb216dfef7 /Ryujinx.HLE/HOS/Services/Sdb
parentb4b2b8b162cd942d399f3420ea064bee14f5411e (diff)
Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Sdb')
-rw-r--r--Ryujinx.HLE/HOS/Services/Sdb/Pl/ISharedFontManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Sdb/Pl/ISharedFontManager.cs b/Ryujinx.HLE/HOS/Services/Sdb/Pl/ISharedFontManager.cs
index 418c15f2..4560d954 100644
--- a/Ryujinx.HLE/HOS/Services/Sdb/Pl/ISharedFontManager.cs
+++ b/Ryujinx.HLE/HOS/Services/Sdb/Pl/ISharedFontManager.cs
@@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
// GetSharedMemoryNativeHandle() -> handle<copy>
public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
{
- context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager, false);
+ context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager);
if (context.Process.HandleTable.GenerateHandle(context.Device.System.FontSharedMem, out int handle) != KernelResult.Success)
{