diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-19 02:45:11 +0200 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-09-19 10:45:11 +1000 |
| commit | a0720b5681852f3d786d77bd3793b0359dea321c (patch) | |
| tree | 9d8f61e540d1d1d827999902dad95e5c0c1e076e /Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs | |
| parent | 4af3101b22e6957d6aa48a2768566d658699f4ed (diff) | |
Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).
* Remove Types namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs deleted file mode 100644 index 8582a074..00000000 --- a/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs +++ /dev/null @@ -1,83 +0,0 @@ -using Ryujinx.HLE.Utilities; - -namespace Ryujinx.HLE.HOS.Services.Friend -{ - public sealed class NotificationEventHandler - { - private static NotificationEventHandler instance; - private static object instanceLock = new object(); - - private INotificationService[] _registry; - - public static NotificationEventHandler Instance - { - get - { - lock (instanceLock) - { - if (instance == null) - { - instance = new NotificationEventHandler(); - } - - return instance; - } - } - } - - NotificationEventHandler() - { - _registry = new INotificationService[0x20]; - } - - internal void RegisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == null) - { - _registry[i] = service; - break; - } - } - } - - internal void UnregisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == service) - { - _registry[i] = null; - break; - } - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalFriendListUpdate(UInt128 targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] != null) - { - _registry[i].SignalFriendListUpdate(targetId); - } - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalNewFriendRequest(UInt128 targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] != null) - { - _registry[i].SignalNewFriendRequest(targetId); - } - } - } - } -} |
