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authorAc_K <Acoustik666@gmail.com>2019-09-19 02:45:11 +0200
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-09-19 10:45:11 +1000
commita0720b5681852f3d786d77bd3793b0359dea321c (patch)
tree9d8f61e540d1d1d827999902dad95e5c0c1e076e /Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs
parent4af3101b22e6957d6aa48a2768566d658699f4ed (diff)
Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs83
1 files changed, 0 insertions, 83 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs
deleted file mode 100644
index 8582a074..00000000
--- a/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-using Ryujinx.HLE.Utilities;
-
-namespace Ryujinx.HLE.HOS.Services.Friend
-{
- public sealed class NotificationEventHandler
- {
- private static NotificationEventHandler instance;
- private static object instanceLock = new object();
-
- private INotificationService[] _registry;
-
- public static NotificationEventHandler Instance
- {
- get
- {
- lock (instanceLock)
- {
- if (instance == null)
- {
- instance = new NotificationEventHandler();
- }
-
- return instance;
- }
- }
- }
-
- NotificationEventHandler()
- {
- _registry = new INotificationService[0x20];
- }
-
- internal void RegisterNotificationService(INotificationService service)
- {
- // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
- for (int i = 0; i < _registry.Length; i++)
- {
- if (_registry[i] == null)
- {
- _registry[i] = service;
- break;
- }
- }
- }
-
- internal void UnregisterNotificationService(INotificationService service)
- {
- // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
- for (int i = 0; i < _registry.Length; i++)
- {
- if (_registry[i] == service)
- {
- _registry[i] = null;
- break;
- }
- }
- }
-
- // TODO: Use this when we will have enough things to go online.
- public void SignalFriendListUpdate(UInt128 targetId)
- {
- for (int i = 0; i < _registry.Length; i++)
- {
- if (_registry[i] != null)
- {
- _registry[i].SignalFriendListUpdate(targetId);
- }
- }
- }
-
- // TODO: Use this when we will have enough things to go online.
- public void SignalNewFriendRequest(UInt128 targetId)
- {
- for (int i = 0; i < _registry.Length; i++)
- {
- if (_registry[i] != null)
- {
- _registry[i].SignalNewFriendRequest(targetId);
- }
- }
- }
- }
-}