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authorAc_K <Acoustik666@gmail.com>2019-09-20 01:49:05 +0200
committerThomas Guillemard <me@thog.eu>2019-09-20 01:49:05 +0200
commitf17b772c56cf73ac539b4c8c47e0a7c8f29dae5a (patch)
treedbc043dbea8502a2978f1ac7809f14884bd8d3ff /Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs
parenta0720b5681852f3d786d77bd3793b0359dea321c (diff)
audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs b/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs
new file mode 100644
index 00000000..3f87ae04
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Audio/AudioRendererManager/EdgeMatrix.cs
@@ -0,0 +1,19 @@
+using Ryujinx.Common;
+
+namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
+{
+ static class EdgeMatrix
+ {
+ public static int GetWorkBufferSize(int totalMixCount)
+ {
+ int size = BitUtils.AlignUp(totalMixCount * totalMixCount, AudioRendererConsts.BufferAlignment);
+
+ if (size < 0)
+ {
+ size |= 7;
+ }
+
+ return size / 8;
+ }
+ }
+} \ No newline at end of file