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| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs b/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs new file mode 100644 index 00000000..29490553 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs @@ -0,0 +1,41 @@ +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Output; +using Ryujinx.HLE.HOS.Services.Audio.AudioOut; + +using AudioOutManagerImpl = Ryujinx.Audio.Output.AudioOutputManager; + +namespace Ryujinx.HLE.HOS.Services.Audio +{ + class AudioOutManager : IAudioOutManager + { + private AudioOutManagerImpl _impl; + + public AudioOutManager(AudioOutManagerImpl impl) + { + _impl = impl; + } + + public string[] ListAudioOuts() + { + return _impl.ListAudioOuts(); + } + + public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle) + { + var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory; + + ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle); + + if (result == ResultCode.Success) + { + obj = new AudioOut.AudioOut(outSystem, context.Device.System.KernelContext, processHandle); + } + else + { + obj = null; + } + + return result; + } + } +} |
