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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs b/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs
new file mode 100644
index 00000000..29490553
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Services/Audio/AudioOutManager.cs
@@ -0,0 +1,41 @@
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Output;
+using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
+
+using AudioOutManagerImpl = Ryujinx.Audio.Output.AudioOutputManager;
+
+namespace Ryujinx.HLE.HOS.Services.Audio
+{
+ class AudioOutManager : IAudioOutManager
+ {
+ private AudioOutManagerImpl _impl;
+
+ public AudioOutManager(AudioOutManagerImpl impl)
+ {
+ _impl = impl;
+ }
+
+ public string[] ListAudioOuts()
+ {
+ return _impl.ListAudioOuts();
+ }
+
+ public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle)
+ {
+ var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
+
+ ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle);
+
+ if (result == ResultCode.Success)
+ {
+ obj = new AudioOut.AudioOut(outSystem, context.Device.System.KernelContext, processHandle);
+ }
+ else
+ {
+ obj = null;
+ }
+
+ return result;
+ }
+ }
+}