diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-10 11:55:28 +0200 |
|---|---|---|
| committer | Thomas Guillemard <me@thog.eu> | 2019-09-10 11:55:28 +0200 |
| commit | 0e93a510307c1e50a8916fadcc3f52015a6d4cc2 (patch) | |
| tree | c7d929861c0a86b02ae800e157e84b8c46460774 /Ryujinx.HLE/HOS/Services/Arp | |
| parent | 1ff89d6482a6ec907bb983c1d2bc473bea546367 (diff) | |
bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory
Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.
* Use Array instead of List
* Add ApplicationLaunchPropertyHelper
* Fix helper
* Fix helper 2
* Fix ApplicationLaunchProperty Default
* Fix ApplicationLaunchProperty 2
* Fix folder
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Arp')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs b/Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs deleted file mode 100644 index 16ffea0b..00000000 --- a/Ryujinx.HLE/HOS/Services/Arp/ApplicationLaunchProperty.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace Ryujinx.HLE.HOS.Services.Arp -{ - class ApplicationLaunchProperty - { - public long TitleId; - public int Version; - public byte BaseGameStorageId; - public byte UpdateGameStorageId; - public short Padding; - } -}
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