diff options
| author | Thog <me@thog.eu> | 2020-01-21 23:23:11 +0100 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2020-01-21 23:23:11 +0100 |
| commit | d6b9babe1d73a78e963455a5a6ea3e7431a44ece (patch) | |
| tree | 625db9119d8ecc2a9a1858f357b597fb216dfef7 /Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy | |
| parent | b4b2b8b162cd942d399f3420ea064bee14f5411e (diff) | |
Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs index 904264aa..0840a913 100644 --- a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs +++ b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs @@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati "No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games."); } - Result result = EnsureApplicationSaveData(context.Device.System.FsClient, out long requiredSize, titleId, + Result result = EnsureApplicationSaveData(context.Device.FileSystem.FsClient, out long requiredSize, titleId, ref context.Device.System.ControlData.Value, ref userId); context.ResponseData.Write(requiredSize); |
