diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-19 02:45:11 +0200 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-09-19 10:45:11 +1000 |
| commit | a0720b5681852f3d786d77bd3793b0359dea321c (patch) | |
| tree | 9d8f61e540d1d1d827999902dad95e5c0c1e076e /Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy | |
| parent | 4af3101b22e6957d6aa48a2768566d658699f4ed (diff) | |
Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).
* Remove Types namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs new file mode 100644 index 00000000..798316be --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs @@ -0,0 +1,117 @@ +using Ryujinx.Common.Logging; +using Ryujinx.HLE.HOS.Services.Am.AppletAE; +using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage; + +namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy +{ + class IApplicationFunctions : IpcService + { + public IApplicationFunctions() { } + + [Command(1)] + // PopLaunchParameter(u32) -> object<nn::am::service::IStorage> + public ResultCode PopLaunchParameter(ServiceCtx context) + { + // Only the first 0x18 bytes of the Data seems to be actually used. + MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams())); + + return ResultCode.Success; + } + + [Command(20)] + // EnsureSaveData(nn::account::Uid) -> u64 + public ResultCode EnsureSaveData(ServiceCtx context) + { + long uIdLow = context.RequestData.ReadInt64(); + long uIdHigh = context.RequestData.ReadInt64(); + + Logger.PrintStub(LogClass.ServiceAm); + + context.ResponseData.Write(0L); + + return ResultCode.Success; + } + + [Command(21)] + // GetDesiredLanguage() -> nn::settings::LanguageCode + public ResultCode GetDesiredLanguage(ServiceCtx context) + { + context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode); + + return ResultCode.Success; + } + + [Command(22)] + // SetTerminateResult(u32) + public ResultCode SetTerminateResult(ServiceCtx context) + { + int errorCode = context.RequestData.ReadInt32(); + + string result = GetFormattedErrorCode(errorCode); + + Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result})."); + + return ResultCode.Success; + } + + private string GetFormattedErrorCode(int errorCode) + { + int module = (errorCode >> 0) & 0x1ff; + int description = (errorCode >> 9) & 0x1fff; + + return $"{(2000 + module):d4}-{description:d4}"; + } + + [Command(23)] + // GetDisplayVersion() -> nn::oe::DisplayVersion + public ResultCode GetDisplayVersion(ServiceCtx context) + { + // FIXME: Need to check correct version on a switch. + context.ResponseData.Write(1L); + context.ResponseData.Write(0L); + + return ResultCode.Success; + } + + [Command(40)] + // NotifyRunning() -> b8 + public ResultCode NotifyRunning(ServiceCtx context) + { + context.ResponseData.Write(1); + + return ResultCode.Success; + } + + [Command(50)] // 2.0.0+ + // GetPseudoDeviceId() -> nn::util::Uuid + public ResultCode GetPseudoDeviceId(ServiceCtx context) + { + Logger.PrintStub(LogClass.ServiceAm); + + context.ResponseData.Write(0L); + context.ResponseData.Write(0L); + + return ResultCode.Success; + } + + [Command(66)] // 3.0.0+ + // InitializeGamePlayRecording(u64, handle<copy>) + public ResultCode InitializeGamePlayRecording(ServiceCtx context) + { + Logger.PrintStub(LogClass.ServiceAm); + + return ResultCode.Success; + } + + [Command(67)] // 3.0.0+ + // SetGamePlayRecordingState(u32) + public ResultCode SetGamePlayRecordingState(ServiceCtx context) + { + int state = context.RequestData.ReadInt32(); + + Logger.PrintStub(LogClass.ServiceAm); + + return ResultCode.Success; + } + } +}
\ No newline at end of file |
