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authorgdkchan <gab.dark.100@gmail.com>2018-09-18 20:36:43 -0300
committerGitHub <noreply@github.com>2018-09-18 20:36:43 -0300
commitb8133c19971c7a2026af803003fafedbdb70488e (patch)
tree84f4630e897ccd3f77b86051241a22a6cf45193d /Ryujinx.HLE/HOS/Kernel/SvcThread.cs
parent33e2810ef36fe0cf613aecd4c609f425aed02539 (diff)
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SvcThread.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SvcThread.cs287
1 files changed, 154 insertions, 133 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
index 69e75ec0..aa6e551b 100644
--- a/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
@@ -1,6 +1,5 @@
using ChocolArm64.State;
using Ryujinx.HLE.Logging;
-using System.Threading;
using static Ryujinx.HLE.HOS.ErrorCode;
@@ -54,14 +53,18 @@ namespace Ryujinx.HLE.HOS.Kernel
{
int Handle = (int)ThreadState.X0;
- KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
+ KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
- if (NewThread != null)
+ if (Thread != null)
{
- Process.Scheduler.StartThread(NewThread);
- Process.Scheduler.SetReschedule(NewThread.ProcessorId);
+ long Result = Thread.Start();
- ThreadState.X0 = 0;
+ if (Result != 0)
+ {
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
+ }
+
+ ThreadState.X0 = (ulong)Result;
}
else
{
@@ -73,30 +76,37 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcExitThread(AThreadState ThreadState)
{
- KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
+
+ CurrentThread.Exit();
- CurrThread.Thread.StopExecution();
+ System.Scheduler.StopThread(CurrentThread);
+
+ System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
}
private void SvcSleepThread(AThreadState ThreadState)
{
- ulong TimeoutNs = ThreadState.X0;
+ long Timeout = (long)ThreadState.X0;
- Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + TimeoutNs.ToString("x16"));
+ Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
- KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
+ KThread CurrentThread = System.Scheduler.GetCurrentThread();
- if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
+ if (Timeout < 1)
{
- Process.Scheduler.Yield(CurrThread);
+ switch (Timeout)
+ {
+ case 0: CurrentThread.Yield(); break;
+ case -1: CurrentThread.YieldWithLoadBalancing(); break;
+ case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
+ }
}
else
{
- Process.Scheduler.Suspend(CurrThread);
-
- Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
+ CurrentThread.Sleep(Timeout);
- Process.Scheduler.Resume(CurrThread);
+ ThreadState.X0 = 0;
}
}
@@ -109,7 +119,7 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Thread != null)
{
ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Thread.ActualPriority;
+ ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
@@ -128,20 +138,22 @@ namespace Ryujinx.HLE.HOS.Kernel
"Handle = 0x" + Handle .ToString("x8") + ", " +
"Priority = 0x" + Priority.ToString("x8"));
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
+ //TODO: NPDM check.
- if (Thread != null)
- {
- Thread.SetPriority(Priority);
+ KThread Thread = GetThread(ThreadState.Tpidr, Handle);
- ThreadState.X0 = 0;
- }
- else
+ if (Thread == null)
{
Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+
+ return;
}
+
+ Thread.SetPriority(Priority);
+
+ ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(AThreadState ThreadState)
@@ -155,8 +167,8 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Thread != null)
{
ThreadState.X0 = 0;
- ThreadState.X1 = (ulong)Thread.IdealCore;
- ThreadState.X2 = (ulong)Thread.CoreMask;
+ ThreadState.X1 = (ulong)Thread.PreferredCore;
+ ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
@@ -168,40 +180,40 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcSetThreadCoreMask(AThreadState ThreadState)
{
- int Handle = (int)ThreadState.X0;
- int IdealCore = (int)ThreadState.X1;
- long CoreMask = (long)ThreadState.X2;
+ int ThreadHandle = (int)ThreadState.X0;
+ int PrefferedCore = (int)ThreadState.X1;
+ long AffinityMask = (long)ThreadState.X2;
Device.Log.PrintDebug(LogClass.KernelSvc,
- "Handle = 0x" + Handle .ToString("x8") + ", " +
- "IdealCore = 0x" + IdealCore.ToString("x8") + ", " +
- "CoreMask = 0x" + CoreMask .ToString("x16"));
-
- KThread Thread = GetThread(ThreadState.Tpidr, Handle);
+ "ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
+ "PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
+ "AffinityMask = 0x" + AffinityMask .ToString("x16"));
- if (IdealCore == -2)
+ if (PrefferedCore == -2)
{
//TODO: Get this value from the NPDM file.
- IdealCore = 0;
+ PrefferedCore = 0;
- CoreMask = 1 << IdealCore;
+ AffinityMask = 1 << PrefferedCore;
}
else
{
- if ((uint)IdealCore > 3)
+ //TODO: Check allowed cores from NPDM file.
+
+ if ((uint)PrefferedCore > 3)
{
- if ((IdealCore | 2) != -1)
+ if ((PrefferedCore | 2) != -1)
{
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
}
- else if ((CoreMask & (1 << IdealCore)) == 0)
+ else if ((AffinityMask & (1 << PrefferedCore)) == 0)
{
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
@@ -209,35 +221,30 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
+ KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
+
if (Thread == null)
{
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
- //-1 is used as "don't care", so the IdealCore value is ignored.
- //-2 is used as "use NPDM default core id" (handled above).
- //-3 is used as "don't update", the old IdealCore value is kept.
- if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
- {
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
+ long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
- ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
-
- return;
+ if (Result != 0)
+ {
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
- Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
-
- ThreadState.X0 = 0;
+ ThreadState.X0 = (ulong)Result;
}
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
{
- ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
+ ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
}
private void SvcGetThreadId(AThreadState ThreadState)
@@ -262,22 +269,36 @@ namespace Ryujinx.HLE.HOS.Kernel
private void SvcSetThreadActivity(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
- bool Active = (int)ThreadState.X1 == 0;
+ bool Pause = (int)ThreadState.X1 == 1;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
- if (Thread != null)
+ if (Thread == null)
{
- Process.Scheduler.SetThreadActivity(Thread, Active);
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
- ThreadState.X0 = 0;
+ ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+
+ return;
}
- else
+
+ if (Thread.Owner != Process)
{
- Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
+
+ return;
+ }
+
+ long Result = Thread.SetActivity(Pause);
+
+ if (Result != 0)
+ {
+ Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
+
+ ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(AThreadState ThreadState)
@@ -305,79 +326,79 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
- Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
- Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
- Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
- Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
- Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
- Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
- Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
- Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
- Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
- Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
- Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
- Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
- Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
- Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
- Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
- Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
- Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
- Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
- Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
- Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
- Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
- Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
- Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
- Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
- Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
- Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
- Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
- Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
- Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
- Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
- Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
- Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
+ Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
+ Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
+ Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
+ Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
+ Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
+ Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
+ Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
+ Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
+ Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
+ Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
+ Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
+ Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
+ Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
+ Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
+ Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
+ Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
+ Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
+ Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
+ Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
+ Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
+ Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
+ Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
+ Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
+ Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
+ Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
+ Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
+ Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
+ Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
+ Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
+ Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
+ Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
+ Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
- Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
-
- Memory.WriteVector128(Position + 0x110, ThreadState.V0);
- Memory.WriteVector128(Position + 0x120, ThreadState.V1);
- Memory.WriteVector128(Position + 0x130, ThreadState.V2);
- Memory.WriteVector128(Position + 0x140, ThreadState.V3);
- Memory.WriteVector128(Position + 0x150, ThreadState.V4);
- Memory.WriteVector128(Position + 0x160, ThreadState.V5);
- Memory.WriteVector128(Position + 0x170, ThreadState.V6);
- Memory.WriteVector128(Position + 0x180, ThreadState.V7);
- Memory.WriteVector128(Position + 0x190, ThreadState.V8);
- Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
- Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
- Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
- Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
- Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
- Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
- Memory.WriteVector128(Position + 0x200, ThreadState.V15);
- Memory.WriteVector128(Position + 0x210, ThreadState.V16);
- Memory.WriteVector128(Position + 0x220, ThreadState.V17);
- Memory.WriteVector128(Position + 0x230, ThreadState.V18);
- Memory.WriteVector128(Position + 0x240, ThreadState.V19);
- Memory.WriteVector128(Position + 0x250, ThreadState.V20);
- Memory.WriteVector128(Position + 0x260, ThreadState.V21);
- Memory.WriteVector128(Position + 0x270, ThreadState.V22);
- Memory.WriteVector128(Position + 0x280, ThreadState.V23);
- Memory.WriteVector128(Position + 0x290, ThreadState.V24);
- Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
- Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
- Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
- Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
- Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
- Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
- Memory.WriteVector128(Position + 0x300, ThreadState.V31);
-
- Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
- Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
- Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
+ Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
+
+ Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
+ Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
+ Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
+ Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
+ Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
+ Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
+ Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
+ Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
+ Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
+ Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
+ Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
+ Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
+ Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
+ Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
+ Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
+ Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
+ Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
+ Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
+ Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
+ Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
+ Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
+ Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
+ Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
+ Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
+ Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
+ Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
+ Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
+ Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
+ Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
+ Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
+ Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
+ Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
+
+ Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
+ Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
+ Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
ThreadState.X0 = 0;
}