diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2018-12-04 14:23:37 -0600 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-12-04 18:23:37 -0200 |
| commit | 85dbb9559ad317a657dafd24da27fec4b3f5250f (patch) | |
| tree | ecd92931bc2146e549484d9a3af308469089ad4e /Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs | |
| parent | c86aacde76b5f8e503e2b412385c8491ecc86b3b (diff) | |
Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
Diffstat (limited to 'Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs b/Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs index 346d696e..0907243d 100644 --- a/Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs +++ b/Ryujinx.HLE/HOS/Ipc/IpcBuffDesc.cs @@ -4,24 +4,24 @@ namespace Ryujinx.HLE.HOS.Ipc { struct IpcBuffDesc { - public long Position { get; private set; } - public long Size { get; private set; } - public int Flags { get; private set; } + public long Position { get; } + public long Size { get; } + public int Flags { get; } - public IpcBuffDesc(BinaryReader Reader) + public IpcBuffDesc(BinaryReader reader) { - long Word0 = Reader.ReadUInt32(); - long Word1 = Reader.ReadUInt32(); - long Word2 = Reader.ReadUInt32(); + long word0 = reader.ReadUInt32(); + long word1 = reader.ReadUInt32(); + long word2 = reader.ReadUInt32(); - Position = Word1; - Position |= (Word2 << 4) & 0x0f00000000; - Position |= (Word2 << 34) & 0x7000000000; + Position = word1; + Position |= (word2 << 4) & 0x0f00000000; + Position |= (word2 << 34) & 0x7000000000; - Size = Word0; - Size |= (Word2 << 8) & 0xf00000000; + Size = word0; + Size |= (word2 << 8) & 0xf00000000; - Flags = (int)Word2 & 3; + Flags = (int)word2 & 3; } } }
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