diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.HLE/HOS/ApplicationLoader.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.HLE/HOS/ApplicationLoader.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/ApplicationLoader.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/ApplicationLoader.cs b/Ryujinx.HLE/HOS/ApplicationLoader.cs index 46b62178..96fb3a1f 100644 --- a/Ryujinx.HLE/HOS/ApplicationLoader.cs +++ b/Ryujinx.HLE/HOS/ApplicationLoader.cs @@ -498,8 +498,13 @@ namespace Ryujinx.HLE.HOS Logger.Warning?.Print(LogClass.Ptc, $"Detected exefs modifications. PPTC disabled."); } + Graphics.Gpu.GraphicsConfig.TitleId = TitleIdText; + _device.Gpu.HostInitalized.Set(); + Ptc.Initialize(TitleIdText, DisplayVersion, _device.System.EnablePtc && !modified); + _device.Gpu.ReadyEvent.WaitOne(); + ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: programs); } @@ -595,6 +600,12 @@ namespace Ryujinx.HLE.HOS TitleId = metaData.Aci0.TitleId; TitleIs64Bit = metaData.Is64Bit; + // Explicitly null titleid to disable the shader cache + Graphics.Gpu.GraphicsConfig.TitleId = null; + + _device.Gpu.HostInitalized.Set(); + _device.Gpu.ReadyEvent.WaitOne(); + ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: executable); } |
