diff options
| author | Mary <me@thog.eu> | 2021-11-28 21:24:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-28 21:24:17 +0100 |
| commit | 57d3296ba4e5c1fc7ca30376c7ca8eb3041ae2f6 (patch) | |
| tree | 02e17606a847ff11f68bc7bf123e882f87055b52 /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs | |
| parent | 7b040e51b078a16e979ad962ba1265f3be4bcb1d (diff) | |
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs index 8884bdcf..0de78a0e 100644 --- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs @@ -144,6 +144,20 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard }), cancelled); } + public void Reset(Action action) + { + // Create a dedicated cancel token for each task. + var cancelled = new TRef<bool>(false); + + Reset(new Thread(() => + { + while (!Volatile.Read(ref cancelled.Value)) + { + action(); + } + }), cancelled); + } + private static bool SleepWithSubstep(SleepSubstepData substepData, TRef<bool> cancelled) { for (int i = 0; i < substepData.SleepCount; i++) |
