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authorCaian Benedicto <caianbene@gmail.com>2021-01-11 15:27:55 -0300
committerGitHub <noreply@github.com>2021-01-11 19:27:55 +0100
commite57b14042910eac2f876549b4a1e6fd5ba027368 (patch)
treedcfeabf03776310bb7095076d1a1e9300b069bfc /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
parentb81f19613f306267ee0f448d2f23caef74afef79 (diff)
Add support for inline software keyboard (#1868)
* Add background mode configuration to SoftwareKeyboardApplet * Add placeholder text generator for Software Keyboard in background mode * Add stub for GetIndirectLayerImageMap * Fix default state of DecidedCancel response * Add GUI text input to Software Keyboard in background mode * Fix graphical glitch when Inline Software Keyboard appears * Improve readability of InlineResponses class * Improve code styling and fix compiler warnings * Replace ServiceDisplay log class by ServiceVi * Replace static readonly by const * Add proper finalization to the keyboard applet in inline mode * Rename constants to start with uppercase * Fix inline keyboard not working with some games * Improve code readability * Fix code styling
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
new file mode 100644
index 00000000..d0024001
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Possible requests to the keyboard when running in inline mode.
+ /// </summary>
+ enum InlineKeyboardRequest : uint
+ {
+ Unknown0 = 0x0,
+ Finalize = 0x4,
+ SetUserWordInfo = 0x6,
+ SetCustomizeDic = 0x7,
+ Calc = 0xA,
+ SetCustomizedDictionaries = 0xB,
+ UnsetCustomizedDictionaries = 0xC,
+ UseChangedStringV2 = 0xD,
+ UseMovedCursorV2 = 0xE
+ }
+}