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authorjduncanator <1518948+jduncanator@users.noreply.github.com>2019-11-14 16:18:44 +1100
committerAc_K <Acoustik666@gmail.com>2019-11-14 06:18:44 +0100
commit35e561276648ecfd828cfa4883d95f26959100c6 (patch)
treeec31e8287bf87d2811e7801627bd51e78a105d87 /Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs
parent7c111a356704bc86038d2001f9bbe56d27152590 (diff)
Implement a rudimentary applets system (#804)
* Implement Player Select applet * Initialize the Horizon system reference * Tidy up namespaces * Resolve nits * Resolve nits * Rename stack to queue * Implement an applet FIFO * Remove debugging log * Log applet creation events * Reorganise AppletFifo * More reorganisation * Final changes
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs
new file mode 100644
index 00000000..7658c6db
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs
@@ -0,0 +1,55 @@
+using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.HLE.HOS.Services.Am.AppletAE;
+using System;
+using System.IO;
+
+namespace Ryujinx.HLE.HOS.Applets
+{
+ internal class PlayerSelectApplet : IApplet
+ {
+ private Horizon _system;
+
+ private AppletFifo<byte[]> _inputData;
+ private AppletFifo<byte[]> _outputData;
+
+ public event EventHandler AppletStateChanged;
+
+ public PlayerSelectApplet(Horizon system)
+ {
+ _system = system;
+ }
+
+ public ResultCode Start(AppletFifo<byte[]> inData, AppletFifo<byte[]> outData)
+ {
+ _inputData = inData;
+ _outputData = outData;
+
+ // TODO(jduncanator): Parse PlayerSelectConfig from input data
+ _outputData.Push(BuildResponse());
+
+ AppletStateChanged?.Invoke(this, null);
+
+ return ResultCode.Success;
+ }
+
+ public ResultCode GetResult()
+ {
+ return ResultCode.Success;
+ }
+
+ private byte[] BuildResponse()
+ {
+ UserProfile currentUser = _system.State.Account.LastOpenedUser;
+
+ using (MemoryStream stream = new MemoryStream())
+ using (BinaryWriter writer = new BinaryWriter(stream))
+ {
+ writer.Write((ulong)PlayerSelectResult.Success);
+
+ currentUser.UserId.Write(writer);
+
+ return stream.ToArray();
+ }
+ }
+ }
+}