diff options
| author | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-11-14 16:18:44 +1100 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2019-11-14 06:18:44 +0100 |
| commit | 35e561276648ecfd828cfa4883d95f26959100c6 (patch) | |
| tree | ec31e8287bf87d2811e7801627bd51e78a105d87 /Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs | |
| parent | 7c111a356704bc86038d2001f9bbe56d27152590 (diff) | |
Implement a rudimentary applets system (#804)
* Implement Player Select applet
* Initialize the Horizon system reference
* Tidy up namespaces
* Resolve nits
* Resolve nits
* Rename stack to queue
* Implement an applet FIFO
* Remove debugging log
* Log applet creation events
* Reorganise AppletFifo
* More reorganisation
* Final changes
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs new file mode 100644 index 00000000..7658c6db --- /dev/null +++ b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs @@ -0,0 +1,55 @@ +using Ryujinx.HLE.HOS.Services.Account.Acc; +using Ryujinx.HLE.HOS.Services.Am.AppletAE; +using System; +using System.IO; + +namespace Ryujinx.HLE.HOS.Applets +{ + internal class PlayerSelectApplet : IApplet + { + private Horizon _system; + + private AppletFifo<byte[]> _inputData; + private AppletFifo<byte[]> _outputData; + + public event EventHandler AppletStateChanged; + + public PlayerSelectApplet(Horizon system) + { + _system = system; + } + + public ResultCode Start(AppletFifo<byte[]> inData, AppletFifo<byte[]> outData) + { + _inputData = inData; + _outputData = outData; + + // TODO(jduncanator): Parse PlayerSelectConfig from input data + _outputData.Push(BuildResponse()); + + AppletStateChanged?.Invoke(this, null); + + return ResultCode.Success; + } + + public ResultCode GetResult() + { + return ResultCode.Success; + } + + private byte[] BuildResponse() + { + UserProfile currentUser = _system.State.Account.LastOpenedUser; + + using (MemoryStream stream = new MemoryStream()) + using (BinaryWriter writer = new BinaryWriter(stream)) + { + writer.Write((ulong)PlayerSelectResult.Success); + + currentUser.UserId.Write(writer); + + return stream.ToArray(); + } + } + } +} |
