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authorgdkchan <gab.dark.100@gmail.com>2018-06-23 21:39:25 -0300
committerGitHub <noreply@github.com>2018-06-23 21:39:25 -0300
commite7559f128f99058774a8d53aa45213b51c085e76 (patch)
tree42d367bfb4248b19cf2ce55439d24437bbbd2ccb /Ryujinx.HLE/Gpu/TextureHelper.cs
parent69697957e6406235d512a89d9144c160fe7efbfd (diff)
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
Diffstat (limited to 'Ryujinx.HLE/Gpu/TextureHelper.cs')
-rw-r--r--Ryujinx.HLE/Gpu/TextureHelper.cs77
1 files changed, 0 insertions, 77 deletions
diff --git a/Ryujinx.HLE/Gpu/TextureHelper.cs b/Ryujinx.HLE/Gpu/TextureHelper.cs
deleted file mode 100644
index 237d87ab..00000000
--- a/Ryujinx.HLE/Gpu/TextureHelper.cs
+++ /dev/null
@@ -1,77 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System;
-
-namespace Ryujinx.HLE.Gpu
-{
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle._1dBuffer:
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
-
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
-
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
-
- public static int GetTextureSize(GalTexture Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
- case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
- case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
- case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
- case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
- case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
- case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
- case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
- case GalTextureFormat.R8: return Texture.Width * Texture.Height;
-
- case GalTextureFormat.BC1:
- case GalTextureFormat.BC4:
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- return W * H * 8;
- }
-
- case GalTextureFormat.BC7U:
- case GalTextureFormat.BC2:
- case GalTextureFormat.BC3:
- case GalTextureFormat.BC5:
- case GalTextureFormat.Astc2D4x4:
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- return W * H * 16;
- }
- }
-
- throw new NotImplementedException(Texture.Format.ToString());
- }
-
- public static (AMemory Memory, long Position) GetMemoryAndPosition(
- IAMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
-
- return ((AMemory)Memory, Position);
- }
- }
-}