diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-23 21:39:25 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-23 21:39:25 -0300 |
| commit | e7559f128f99058774a8d53aa45213b51c085e76 (patch) | |
| tree | 42d367bfb4248b19cf2ce55439d24437bbbd2ccb /Ryujinx.HLE/Gpu/Texture/TextureWriter.cs | |
| parent | 69697957e6406235d512a89d9144c160fe7efbfd (diff) | |
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
Diffstat (limited to 'Ryujinx.HLE/Gpu/Texture/TextureWriter.cs')
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureWriter.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs b/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs new file mode 100644 index 00000000..b64302a5 --- /dev/null +++ b/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs @@ -0,0 +1,55 @@ +using ChocolArm64.Memory; +using Ryujinx.Graphics.Gal; +using System; + +namespace Ryujinx.HLE.Gpu.Texture +{ + static class TextureWriter + { + public static void Write( + IAMemory Memory, + TextureInfo Texture, + byte[] Data, + int Width, + int Height) + { + switch (Texture.Format) + { + case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break; + + default: throw new NotImplementedException(Texture.Format.ToString()); + } + } + + private unsafe static void Write4Bpp( + IAMemory Memory, + TextureInfo Texture, + byte[] Data, + int Width, + int Height) + { + ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4); + + (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( + Memory, + Texture.Position); + + fixed (byte* BuffPtr = Data) + { + long InOffs = 0; + + for (int Y = 0; Y < Height; Y++) + for (int X = 0; X < Width; X++) + { + long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); + + int Pixel = *(int*)(BuffPtr + InOffs); + + CpuMem.WriteInt32Unchecked(Position + Offset, Pixel); + + InOffs += 4; + } + } + } + } +} |
