aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.HLE/Gpu/Texture/TextureReader.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.HLE/Gpu/Texture/TextureReader.cs')
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureReader.cs366
1 files changed, 0 insertions, 366 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
deleted file mode 100644
index d293bf9f..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
+++ /dev/null
@@ -1,366 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureReader
- {
- public static byte[] Read(IAMemory Memory, TextureInfo Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
- case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
- case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
- case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
- case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
- case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
- case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
- case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
- case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
- case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
- case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
- case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
- case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
- case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
- case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
- case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
- case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
- case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
- case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
- }
-
- throw new NotImplementedException("0x" + ((int)Texture.Format).ToString("x2"));
- }
-
- private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- byte Pixel = CpuMem.ReadByte(Position + Offset);
-
- *(BuffPtr + OutOffs) = Pixel;
-
- OutOffs++;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
-
- Pixel = (Pixel & 0x001f) << 11 |
- (Pixel & 0x03e0) << 1 |
- (Pixel & 0x7c00) >> 9 |
- (Pixel & 0x8000) >> 15;
-
- *(short*)(BuffPtr + OutOffs) = (short)Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
-
- Pixel = (Pixel & 0x001f) << 11 |
- (Pixel & 0x07e0) |
- (Pixel & 0xf800) >> 11;
-
- *(short*)(BuffPtr + OutOffs) = (short)Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- short Pixel = CpuMem.ReadInt16(Position + Offset);
-
- *(short*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 4];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- int Pixel = CpuMem.ReadInt32(Position + Offset);
-
- *(int*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 4;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 8];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Pixel = CpuMem.ReadInt64(Position + Offset);
-
- *(long*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 8;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 16];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
- long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
-
- *(long*)(BuffPtr + OutOffs + 0) = PxLow;
- *(long*)(BuffPtr + OutOffs + 8) = PxHigh;
-
- OutOffs += 16;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
- {
- int Width = (Texture.Width + 3) / 4;
- int Height = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[Width * Height * 8];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Tile = CpuMem.ReadInt64(Position + Offset);
-
- *(long*)(BuffPtr + OutOffs) = Tile;
-
- OutOffs += 8;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
- {
- int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
- int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
-
- byte[] Output = new byte[Width * Height * 16];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
- long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
-
- *(long*)(BuffPtr + OutOffs + 0) = Tile0;
- *(long*)(BuffPtr + OutOffs + 8) = Tile1;
-
- OutOffs += 16;
- }
- }
-
- return Output;
- }
- }
-}