diff options
| author | greggameplayer <33609333+greggameplayer@users.noreply.github.com> | 2018-07-13 02:27:59 +0200 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-07-12 21:27:59 -0300 |
| commit | 3b00333b0ce21538e5ff361e3e41d89bee586d36 (patch) | |
| tree | f4a47ba9c34205af6f0ae3eaad050e4ba1fb712e /Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | |
| parent | b233ae964fcaae900cdefa6ce51b0edb2892dfaf (diff) | |
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
Diffstat (limited to 'Ryujinx.HLE/Gpu/Texture/TextureHelper.cs')
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | 83 |
1 files changed, 75 insertions, 8 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index 3c633b69..6b9a3063 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -51,10 +51,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.BC1: case GalTextureFormat.BC4: { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - return W * H * 8; + return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); } case GalTextureFormat.BC7U: @@ -63,16 +60,86 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.BC5: case GalTextureFormat.Astc2D4x4: { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - return W * H * 16; + return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16); + } + + case GalTextureFormat.Astc2D5x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16); + } + + case GalTextureFormat.Astc2D6x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16); + } + + case GalTextureFormat.Astc2D8x8: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16); + } + + case GalTextureFormat.Astc2D10x10: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16); + } + + case GalTextureFormat.Astc2D12x12: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16); + } + + case GalTextureFormat.Astc2D5x4: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16); + } + + case GalTextureFormat.Astc2D6x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16); + } + + case GalTextureFormat.Astc2D8x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16); + } + + case GalTextureFormat.Astc2D10x8: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16); + } + + case GalTextureFormat.Astc2D12x10: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16); + } + + case GalTextureFormat.Astc2D8x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16); + } + + case GalTextureFormat.Astc2D10x5: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16); + } + + case GalTextureFormat.Astc2D10x6: + { + return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16); } } throw new NotImplementedException(Texture.Format.ToString()); } + public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb) + { + int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth; + int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight; + + return W * H * Bpb; + } + public static (AMemory Memory, long Position) GetMemoryAndPosition( IAMemory Memory, long Position) |
