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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.HLE/Gpu/Texture/TextureFactory.cs')
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureFactory.cs125
1 files changed, 0 insertions, 125 deletions
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
deleted file mode 100644
index 0ef33d3b..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Memory;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureFactory
- {
- public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
-
- GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
- GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
- GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
- GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
-
- GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
-
- GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
- GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
- GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
- GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
-
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
-
- return new GalImage(
- Width,
- Height,
- Format,
- XSource,
- YSource,
- ZSource,
- WSource);
- }
-
- public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
-
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
-
- long TextureAddress = (uint)Tic[1];
-
- TextureAddress |= (long)((ushort)Tic[2]) << 32;
-
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
-
- if (Swizzle == TextureSwizzle.BlockLinear ||
- Swizzle == TextureSwizzle.BlockLinearColorKey)
- {
- TextureAddress &= ~0x1ffL;
- }
- else if (Swizzle == TextureSwizzle.Pitch ||
- Swizzle == TextureSwizzle.PitchColorKey)
- {
- TextureAddress &= ~0x1fL;
- }
-
- int Pitch = (Tic[3] & 0xffff) << 5;
-
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int TileWidthLog2 = (Tic[3] >> 10) & 7;
-
- int BlockHeight = 1 << BlockHeightLog2;
- int TileWidth = 1 << TileWidthLog2;
-
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
-
- TextureInfo Texture = new TextureInfo(
- TextureAddress,
- Width,
- Height,
- Pitch,
- BlockHeight,
- TileWidth,
- Swizzle,
- Format);
-
- return TextureReader.Read(Vmm, Texture);
- }
-
- public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
- {
- int[] Tsc = ReadWords(Vmm, TscPosition, 8);
-
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
-
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
-
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
-
- return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor);
- }
-
- private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
- {
- int[] Words = new int[Count];
-
- for (int Index = 0; Index < Count; Index++, Position += 4)
- {
- Words[Index] = Vmm.ReadInt32(Position);
- }
-
- return Words;
- }
- }
-} \ No newline at end of file