diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-10 21:46:42 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-06-10 21:46:42 -0300 |
| commit | 76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f (patch) | |
| tree | 0411b709de31c1c0517763512df8eeb9f7491bc9 /Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs | |
| parent | 518fe799da6dd4f12c58c9e6e174767effb0b868 (diff) | |
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
Diffstat (limited to 'Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs')
| -rw-r--r-- | Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs b/Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs new file mode 100644 index 00000000..366f5740 --- /dev/null +++ b/Ryujinx.HLE/Gpu/BlockLinearSwizzle.cs @@ -0,0 +1,59 @@ +using System; + +namespace Ryujinx.HLE.Gpu +{ + class BlockLinearSwizzle : ISwizzle + { + private int BhShift; + private int BppShift; + private int BhMask; + + private int XShift; + private int GobStride; + + public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16) + { + BhMask = (BlockHeight * 8) - 1; + + BhShift = CountLsbZeros(BlockHeight * 8); + BppShift = CountLsbZeros(Bpp); + + int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f); + + GobStride = 512 * BlockHeight * WidthInGobs; + + XShift = CountLsbZeros(512 * BlockHeight); + } + + private int CountLsbZeros(int Value) + { + int Count = 0; + + while (((Value >> Count) & 1) == 0) + { + Count++; + } + + return Count; + } + + public int GetSwizzleOffset(int X, int Y) + { + X <<= BppShift; + + int Position = (Y >> BhShift) * GobStride; + + Position += (X >> 6) << XShift; + + Position += ((Y & BhMask) >> 3) << 9; + + Position += ((X & 0x3f) >> 5) << 8; + Position += ((Y & 0x07) >> 1) << 6; + Position += ((X & 0x1f) >> 4) << 5; + Position += ((Y & 0x01) >> 0) << 4; + Position += ((X & 0x0f) >> 0) << 0; + + return Position; + } + } +}
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