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authorMary <me@thog.eu>2021-06-01 09:29:01 +0200
committerGitHub <noreply@github.com>2021-06-01 09:29:01 +0200
commit7527c5b906b386eedaf285a0b0923174e37bb6d4 (patch)
tree918f6d07145c962102e17a9e81ed88af836da771 /Ryujinx.HLE/FileSystem
parent79b3243f54810eb7d449b739c8040af711c0a73c (diff)
Avoid clearing alpha channel by handle when presenting (#2323)
* Avoid clearning alpha channel by handle when presenting Previous code was binding then blitting while the framebuffer was bound and then clearing the alpha channel by its handle. This ended up triggering a bug since AMD driver 21.4.1 ending up clearing the whole framebuffer as a result. New code fix this weird logic by applying the clear on the bound framebuffer. Close #2236. * Address rip's comments * Fix AMD being broken once again
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