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authorThog <me@thog.eu>2020-02-13 18:43:29 +0100
committerGitHub <noreply@github.com>2020-02-13 14:43:29 -0300
commit416ddd0f6e9b5c9e9b3da627cc90c98bb5a3a56b (patch)
treed5df7b68e74f0dfd52106a856182916cda13e3fc /Ryujinx.HLE/FileSystem
parent8d83878f671e03b4bae803ee848a35158d8ffdf3 (diff)
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return
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