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| author | Thog <me@thog.eu> | 2020-02-13 18:43:29 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-13 14:43:29 -0300 |
| commit | 416ddd0f6e9b5c9e9b3da627cc90c98bb5a3a56b (patch) | |
| tree | d5df7b68e74f0dfd52106a856182916cda13e3fc /Ryujinx.HLE/FileSystem | |
| parent | 8d83878f671e03b4bae803ee848a35158d8ffdf3 (diff) | |
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer
Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.
* Make sure to clear alpha channel when presenting Texture
This fix once and for all the transparency issue on Windows.
* Enforce footer bar size to avoid gl widget to get resized to 1280x724
* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed
* Remove previous transparency clear attempt that is useless now
* Remove an extra line return
Diffstat (limited to 'Ryujinx.HLE/FileSystem')
0 files changed, 0 insertions, 0 deletions
