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authorAc_K <Acoustik666@gmail.com>2019-09-08 23:33:40 +0200
committerThomas Guillemard <me@thog.eu>2019-09-08 23:33:40 +0200
commit1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch)
tree9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/SaveDataType.cs
parent9afb8ad485b364e3ecf738b1175c32cce95507bd (diff)
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/SaveDataType.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/SaveDataType.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/FileSystem/SaveDataType.cs b/Ryujinx.HLE/FileSystem/SaveDataType.cs
index edfe8ab1..2207fc23 100644
--- a/Ryujinx.HLE/FileSystem/SaveDataType.cs
+++ b/Ryujinx.HLE/FileSystem/SaveDataType.cs
@@ -9,4 +9,4 @@
TemporaryStorage,
CacheStorage
}
-}
+} \ No newline at end of file