diff options
| author | Ac_K <Acoustik666@gmail.com> | 2019-09-08 23:33:40 +0200 |
|---|---|---|
| committer | Thomas Guillemard <me@thog.eu> | 2019-09-08 23:33:40 +0200 |
| commit | 1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch) | |
| tree | 9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/SaveDataType.cs | |
| parent | 9afb8ad485b364e3ecf738b1175c32cce95507bd (diff) | |
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy
- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.
- Cleanup `IFileSystemProxy` by adding a Helper class.
- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.
* remove the forgotten I
* Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/SaveDataType.cs')
| -rw-r--r-- | Ryujinx.HLE/FileSystem/SaveDataType.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/FileSystem/SaveDataType.cs b/Ryujinx.HLE/FileSystem/SaveDataType.cs index edfe8ab1..2207fc23 100644 --- a/Ryujinx.HLE/FileSystem/SaveDataType.cs +++ b/Ryujinx.HLE/FileSystem/SaveDataType.cs @@ -9,4 +9,4 @@ TemporaryStorage, CacheStorage } -} +}
\ No newline at end of file |
