diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-03-03 19:45:25 -0600 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-03-04 12:45:25 +1100 |
| commit | 1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch) | |
| tree | bbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Vic/StructUnpacker.cs | |
| parent | 8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff) | |
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
Diffstat (limited to 'Ryujinx.Graphics/Vic/StructUnpacker.cs')
| -rw-r--r-- | Ryujinx.Graphics/Vic/StructUnpacker.cs | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/Ryujinx.Graphics/Vic/StructUnpacker.cs b/Ryujinx.Graphics/Vic/StructUnpacker.cs index 62777aad..6b6b9795 100644 --- a/Ryujinx.Graphics/Vic/StructUnpacker.cs +++ b/Ryujinx.Graphics/Vic/StructUnpacker.cs @@ -5,64 +5,64 @@ namespace Ryujinx.Graphics.Vic { class StructUnpacker { - private NvGpuVmm Vmm; + private NvGpuVmm _vmm; - private long Position; + private long _position; - private ulong Buffer; - private int BuffPos; + private ulong _buffer; + private int _buffPos; - public StructUnpacker(NvGpuVmm Vmm, long Position) + public StructUnpacker(NvGpuVmm vmm, long position) { - this.Vmm = Vmm; - this.Position = Position; + _vmm = vmm; + _position = position; - BuffPos = 64; + _buffPos = 64; } - public int Read(int Bits) + public int Read(int bits) { - if ((uint)Bits > 32) + if ((uint)bits > 32) { - throw new ArgumentOutOfRangeException(nameof(Bits)); + throw new ArgumentOutOfRangeException(nameof(bits)); } - int Value = 0; + int value = 0; - while (Bits > 0) + while (bits > 0) { RefillBufferIfNeeded(); - int ReadBits = Bits; + int readBits = bits; - int MaxReadBits = 64 - BuffPos; + int maxReadBits = 64 - _buffPos; - if (ReadBits > MaxReadBits) + if (readBits > maxReadBits) { - ReadBits = MaxReadBits; + readBits = maxReadBits; } - Value <<= ReadBits; + value <<= readBits; - Value |= (int)(Buffer >> BuffPos) & (int)(0xffffffff >> (32 - ReadBits)); + value |= (int)(_buffer >> _buffPos) & (int)(0xffffffff >> (32 - readBits)); - BuffPos += ReadBits; + _buffPos += readBits; - Bits -= ReadBits; + bits -= readBits; } - return Value; + return value; } private void RefillBufferIfNeeded() { - if (BuffPos >= 64) + if (_buffPos >= 64) { - Buffer = Vmm.ReadUInt64(Position); + _buffer = _vmm.ReadUInt64(_position); - Position += 8; + _position += 8; - BuffPos = 0; + _buffPos = 0; } } } |
