aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs')
-rw-r--r--Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs b/Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
deleted file mode 100644
index 65a8f356..00000000
--- a/Ryujinx.Graphics/Texture/TextureInstructionSuffix.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Texture
-{
- [Flags]
- public enum TextureInstructionSuffix
- {
- None = 0x00, // No Modifier
- Lz = 0x02, // Load LOD Zero
- Lb = 0x08, // Load Bias
- Ll = 0x10, // Load LOD
- Lba = 0x20, // Load Bias with OperA? Auto?
- Lla = 0x40, // Load LOD with OperA? Auto?
- Dc = 0x80, // Depth Compare
- AOffI = 0x100, // Offset
- Mz = 0x200, // Multisample Zero?
- Ptp = 0x400 // ???
- }
-}