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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Texture/ImageConverter.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Texture/ImageConverter.cs')
-rw-r--r--Ryujinx.Graphics/Texture/ImageConverter.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Texture/ImageConverter.cs b/Ryujinx.Graphics/Texture/ImageConverter.cs
new file mode 100644
index 00000000..89529061
--- /dev/null
+++ b/Ryujinx.Graphics/Texture/ImageConverter.cs
@@ -0,0 +1,24 @@
+namespace Ryujinx.Graphics.Texture
+{
+ static class ImageConverter
+ {
+ public static byte[] G8R8ToR8G8(
+ byte[] Data,
+ int Width,
+ int Height,
+ int Depth)
+ {
+ int Texels = Width * Height * Depth;
+
+ byte[] Output = new byte[Texels * 2];
+
+ for (int Texel = 0; Texel < Texels; Texel++)
+ {
+ Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
+ Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
+ }
+
+ return Output;
+ }
+ }
+} \ No newline at end of file