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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs172
1 files changed, 172 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
new file mode 100644
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--- /dev/null
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Optimizer.cs
@@ -0,0 +1,172 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Shader.Translation.Optimizations
+{
+ static class Optimizer
+ {
+ public static void Optimize(BasicBlock[] blocks)
+ {
+ bool modified;
+
+ do
+ {
+ modified = false;
+
+ for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ {
+ BasicBlock block = blocks[blkIndex];
+
+ LinkedListNode<INode> node = block.Operations.First;
+
+ while (node != null)
+ {
+ LinkedListNode<INode> nextNode = node.Next;
+
+ bool isUnused = IsUnused(node.Value);
+
+ if (!(node.Value is Operation operation) || isUnused)
+ {
+ if (isUnused)
+ {
+ RemoveNode(block, node);
+
+ modified = true;
+ }
+
+ node = nextNode;
+
+ continue;
+ }
+
+ ConstantFolding.Fold(operation);
+
+ Simplification.Simplify(operation);
+
+ if (DestIsLocalVar(operation))
+ {
+ if (operation.Inst == Instruction.Copy)
+ {
+ PropagateCopy(operation);
+
+ RemoveNode(block, node);
+
+ modified = true;
+ }
+ else if (operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation))
+ {
+ if (operation.Dest.UseOps.Count == 0)
+ {
+ RemoveNode(block, node);
+ }
+
+ modified = true;
+ }
+ }
+
+ node = nextNode;
+ }
+
+ if (BranchElimination.Eliminate(block))
+ {
+ RemoveNode(block, block.Operations.Last);
+
+ modified = true;
+ }
+ }
+ }
+ while (modified);
+ }
+
+ private static void PropagateCopy(Operation copyOp)
+ {
+ //Propagate copy source operand to all uses of
+ //the destination operand.
+ Operand dest = copyOp.Dest;
+ Operand src = copyOp.GetSource(0);
+
+ INode[] uses = dest.UseOps.ToArray();
+
+ foreach (INode useNode in uses)
+ {
+ for (int index = 0; index < useNode.SourcesCount; index++)
+ {
+ if (useNode.GetSource(index) == dest)
+ {
+ useNode.SetSource(index, src);
+ }
+ }
+ }
+ }
+
+ private static bool PropagatePack(Operation packOp)
+ {
+ //Propagate pack source operands to uses by unpack
+ //instruction. The source depends on the unpack instruction.
+ bool modified = false;
+
+ Operand dest = packOp.Dest;
+ Operand src0 = packOp.GetSource(0);
+ Operand src1 = packOp.GetSource(1);
+
+ INode[] uses = dest.UseOps.ToArray();
+
+ foreach (INode useNode in uses)
+ {
+ if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
+ {
+ continue;
+ }
+
+ if (operation.GetSource(0) == dest)
+ {
+ operation.TurnIntoCopy(operation.ComponentIndex == 1 ? src1 : src0);
+
+ modified = true;
+ }
+ }
+
+ return modified;
+ }
+
+ private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
+ {
+ //Remove a node from the nodes list, and also remove itself
+ //from all the use lists on the operands that this node uses.
+ block.Operations.Remove(llNode);
+
+ Queue<INode> nodes = new Queue<INode>();
+
+ nodes.Enqueue(llNode.Value);
+
+ while (nodes.TryDequeue(out INode node))
+ {
+ for (int index = 0; index < node.SourcesCount; index++)
+ {
+ Operand src = node.GetSource(index);
+
+ if (src.Type != OperandType.LocalVariable)
+ {
+ continue;
+ }
+
+ if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
+ {
+ nodes.Enqueue(src.AsgOp);
+ }
+ }
+ }
+ }
+
+ private static bool IsUnused(INode node)
+ {
+ return DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
+ }
+
+ private static bool DestIsLocalVar(INode node)
+ {
+ return node.Dest != null && node.Dest.Type == OperandType.LocalVariable;
+ }
+ }
+} \ No newline at end of file