diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
| commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
| tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs | |
| parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) | |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs b/Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs new file mode 100644 index 00000000..604aa67d --- /dev/null +++ b/Ryujinx.Graphics/Shader/Translation/EmitterContextInsts.cs @@ -0,0 +1,420 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation +{ + static class EmitterContextInsts + { + public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c); + } + + public static Operand BitfieldExtractU32(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.BitfieldExtractU32, Local(), a, b, c); + } + + public static Operand BitfieldInsert(this EmitterContext context, Operand a, Operand b, Operand c, Operand d) + { + return context.Add(Instruction.BitfieldInsert, Local(), a, b, c, d); + } + + public static Operand BitfieldReverse(this EmitterContext context, Operand a) + { + return context.Add(Instruction.BitfieldReverse, Local(), a); + } + + public static Operand BitwiseAnd(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.BitwiseAnd, Local(), a, b); + } + + public static Operand BitwiseExclusiveOr(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.BitwiseExclusiveOr, Local(), a, b); + } + + public static Operand BitwiseNot(this EmitterContext context, Operand a, bool invert) + { + if (invert) + { + a = context.BitwiseNot(a); + } + + return a; + } + + public static Operand BitwiseNot(this EmitterContext context, Operand a) + { + return context.Add(Instruction.BitwiseNot, Local(), a); + } + + public static Operand BitwiseOr(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.BitwiseOr, Local(), a, b); + } + + public static Operand Branch(this EmitterContext context, Operand d) + { + return context.Add(Instruction.Branch, d); + } + + public static Operand BranchIfFalse(this EmitterContext context, Operand d, Operand a) + { + return context.Add(Instruction.BranchIfFalse, d, a); + } + + public static Operand BranchIfTrue(this EmitterContext context, Operand d, Operand a) + { + return context.Add(Instruction.BranchIfTrue, d, a); + } + + public static Operand ConditionalSelect(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.ConditionalSelect, Local(), a, b, c); + } + + public static Operand Copy(this EmitterContext context, Operand a) + { + return context.Add(Instruction.Copy, Local(), a); + } + + public static void Copy(this EmitterContext context, Operand d, Operand a) + { + if (d.Type == OperandType.Constant) + { + return; + } + + context.Add(Instruction.Copy, d, a); + } + + public static Operand Discard(this EmitterContext context) + { + return context.Add(Instruction.Discard); + } + + public static Operand EmitVertex(this EmitterContext context) + { + return context.Add(Instruction.EmitVertex); + } + + public static Operand EndPrimitive(this EmitterContext context) + { + return context.Add(Instruction.EndPrimitive); + } + + public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg) + { + return context.FPNegate(context.FPAbsolute(a, abs), neg); + } + + public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs) + { + if (abs) + { + a = context.FPAbsolute(a); + } + + return a; + } + + public static Operand FPAbsolute(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Absolute, Local(), a); + } + + public static Operand FPAdd(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.Add, Local(), a, b); + } + + public static Operand FPCeiling(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a); + } + + public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b); + } + + public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.CompareLess, Local(), a, b); + } + + public static Operand FPConvertToS32(this EmitterContext context, Operand a) + { + return context.Add(Instruction.ConvertFPToS32, Local(), a); + } + + public static Operand FPCosine(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Cosine, Local(), a); + } + + public static Operand FPDivide(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.Divide, Local(), a, b); + } + + public static Operand FPExponentB2(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.ExponentB2, Local(), a); + } + + public static Operand FPFloor(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Floor, Local(), a); + } + + public static Operand FPLogarithmB2(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.LogarithmB2, Local(), a); + } + + public static Operand FPMaximum(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.Maximum, Local(), a, b); + } + + public static Operand FPMinimum(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.Minimum, Local(), a, b); + } + + public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.FP | Instruction.Multiply, Local(), a, b); + } + + public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.FusedMultiplyAdd, Local(), a, b, c); + } + + public static Operand FPNegate(this EmitterContext context, Operand a, bool neg) + { + if (neg) + { + a = context.FPNegate(a); + } + + return a; + } + + public static Operand FPNegate(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Negate, Local(), a); + } + + public static Operand FPReciprocal(this EmitterContext context, Operand a) + { + return context.FPDivide(ConstF(1), a); + } + + public static Operand FPReciprocalSquareRoot(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.ReciprocalSquareRoot, Local(), a); + } + + public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat) + { + if (sat) + { + a = context.FPSaturate(a); + } + + return a; + } + + public static Operand FPSaturate(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Clamp, Local(), a, ConstF(0), ConstF(1)); + } + + public static Operand FPSine(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.Sine, Local(), a); + } + + public static Operand FPSquareRoot(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FP | Instruction.SquareRoot, Local(), a); + } + + public static Operand FPTruncate(this EmitterContext context, Operand a) + { + return context.Add(Instruction.Truncate, Local(), a); + } + + public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg) + { + return context.INegate(context.IAbsolute(a, abs), neg); + } + + public static Operand IAbsolute(this EmitterContext context, Operand a, bool abs) + { + if (abs) + { + a = context.IAbsolute(a); + } + + return a; + } + + public static Operand IAbsolute(this EmitterContext context, Operand a) + { + return context.Add(Instruction.Absolute, Local(), a); + } + + public static Operand IAdd(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.Add, Local(), a, b); + } + + public static Operand IClampS32(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.Clamp, Local(), a, b, c); + } + + public static Operand IClampU32(this EmitterContext context, Operand a, Operand b, Operand c) + { + return context.Add(Instruction.ClampU32, Local(), a, b, c); + } + + public static Operand ICompareEqual(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.CompareEqual, Local(), a, b); + } + + public static Operand ICompareLess(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.CompareLess, Local(), a, b); + } + + public static Operand ICompareLessUnsigned(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.CompareLessU32, Local(), a, b); + } + + public static Operand ICompareNotEqual(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.CompareNotEqual, Local(), a, b); + } + + public static Operand IConvertS32ToFP(this EmitterContext context, Operand a) + { + return context.Add(Instruction.ConvertS32ToFP, Local(), a); + } + + public static Operand IConvertU32ToFP(this EmitterContext context, Operand a) + { + return context.Add(Instruction.ConvertU32ToFP, Local(), a); + } + + public static Operand IMaximumS32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.Maximum, Local(), a, b); + } + + public static Operand IMaximumU32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.MaximumU32, Local(), a, b); + } + + public static Operand IMinimumS32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.Minimum, Local(), a, b); + } + + public static Operand IMinimumU32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.MinimumU32, Local(), a, b); + } + + public static Operand IMultiply(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.Multiply, Local(), a, b); + } + + public static Operand INegate(this EmitterContext context, Operand a, bool neg) + { + if (neg) + { + a = context.INegate(a); + } + + return a; + } + + public static Operand INegate(this EmitterContext context, Operand a) + { + return context.Add(Instruction.Negate, Local(), a); + } + + public static Operand ISubtract(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.Subtract, Local(), a, b); + } + + public static Operand IsNan(this EmitterContext context, Operand a) + { + return context.Add(Instruction.IsNan, Local(), a); + } + + public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.LoadConstant, Local(), a, b); + } + + public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.PackHalf2x16, Local(), a, b); + } + + public static Operand Return(this EmitterContext context) + { + context.PrepareForReturn(); + + return context.Add(Instruction.Return); + } + + public static Operand ShiftLeft(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.ShiftLeft, Local(), a, b); + } + + public static Operand ShiftRightS32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.ShiftRightS32, Local(), a, b); + } + + public static Operand ShiftRightU32(this EmitterContext context, Operand a, Operand b) + { + return context.Add(Instruction.ShiftRightU32, Local(), a, b); + } + + public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a) + { + return UnpackHalf2x16(context, a, 1); + } + + public static Operand UnpackHalf2x16Low(this EmitterContext context, Operand a) + { + return UnpackHalf2x16(context, a, 0); + } + + private static Operand UnpackHalf2x16(this EmitterContext context, Operand a, int index) + { + Operand dest = Local(); + + context.Add(new Operation(Instruction.UnpackHalf2x16, index, dest, a)); + + return dest; + } + } +}
\ No newline at end of file |
