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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs')
-rw-r--r--Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs116
1 files changed, 116 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs b/Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs
new file mode 100644
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+++ b/Ryujinx.Graphics/Shader/StructuredIr/AstBlock.cs
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+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
+
+namespace Ryujinx.Graphics.Shader.StructuredIr
+{
+ class AstBlock : AstNode, IEnumerable<IAstNode>
+ {
+ public AstBlockType Type { get; private set; }
+
+ private IAstNode _condition;
+
+ public IAstNode Condition
+ {
+ get
+ {
+ return _condition;
+ }
+ set
+ {
+ RemoveUse(_condition, this);
+
+ AddUse(value, this);
+
+ _condition = value;
+ }
+ }
+
+ private LinkedList<IAstNode> _nodes;
+
+ public IAstNode First => _nodes.First?.Value;
+
+ public int Count => _nodes.Count;
+
+ public AstBlock(AstBlockType type, IAstNode condition = null)
+ {
+ Type = type;
+ Condition = condition;
+
+ _nodes = new LinkedList<IAstNode>();
+ }
+
+ public void Add(IAstNode node)
+ {
+ Add(node, _nodes.AddLast(node));
+ }
+
+ public void AddFirst(IAstNode node)
+ {
+ Add(node, _nodes.AddFirst(node));
+ }
+
+ public void AddBefore(IAstNode next, IAstNode node)
+ {
+ Add(node, _nodes.AddBefore(next.LLNode, node));
+ }
+
+ public void AddAfter(IAstNode prev, IAstNode node)
+ {
+ Add(node, _nodes.AddAfter(prev.LLNode, node));
+ }
+
+ private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
+ {
+ if (node.Parent != null)
+ {
+ throw new ArgumentException("Node already belongs to a block.");
+ }
+
+ node.Parent = this;
+ node.LLNode = newNode;
+ }
+
+ public void Remove(IAstNode node)
+ {
+ _nodes.Remove(node.LLNode);
+
+ node.Parent = null;
+ node.LLNode = null;
+ }
+
+ public void AndCondition(IAstNode cond)
+ {
+ Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
+ }
+
+ public void OrCondition(IAstNode cond)
+ {
+ Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
+ }
+ public void TurnIntoIf(IAstNode cond)
+ {
+ Condition = cond;
+
+ Type = AstBlockType.If;
+ }
+
+ public void TurnIntoElseIf()
+ {
+ Type = AstBlockType.ElseIf;
+ }
+
+ public IEnumerator<IAstNode> GetEnumerator()
+ {
+ return _nodes.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+} \ No newline at end of file