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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs')
-rw-r--r--Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs101
1 files changed, 101 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
new file mode 100644
index 00000000..f6579953
--- /dev/null
+++ b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Operation.cs
@@ -0,0 +1,101 @@
+namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
+{
+ class Operation : INode
+ {
+ public Instruction Inst { get; private set; }
+
+ private Operand _dest;
+
+ public Operand Dest
+ {
+ get => _dest;
+ set => _dest = AssignDest(value);
+ }
+
+ private Operand[] _sources;
+
+ public int SourcesCount => _sources.Length;
+
+ public int ComponentIndex { get; }
+
+ public Operation(Instruction inst, Operand dest, params Operand[] sources)
+ {
+ Inst = inst;
+ Dest = dest;
+
+ //The array may be modified externally, so we store a copy.
+ _sources = (Operand[])sources.Clone();
+
+ for (int index = 0; index < _sources.Length; index++)
+ {
+ Operand source = _sources[index];
+
+ if (source.Type == OperandType.LocalVariable)
+ {
+ source.UseOps.Add(this);
+ }
+ }
+ }
+
+ public Operation(
+ Instruction inst,
+ int compIndex,
+ Operand dest,
+ params Operand[] sources) : this(inst, dest, sources)
+ {
+ ComponentIndex = compIndex;
+ }
+
+ private Operand AssignDest(Operand dest)
+ {
+ if (dest != null && dest.Type == OperandType.LocalVariable)
+ {
+ dest.AsgOp = this;
+ }
+
+ return dest;
+ }
+
+ public Operand GetSource(int index)
+ {
+ return _sources[index];
+ }
+
+ public void SetSource(int index, Operand source)
+ {
+ Operand oldSrc = _sources[index];
+
+ if (oldSrc != null && oldSrc.Type == OperandType.LocalVariable)
+ {
+ oldSrc.UseOps.Remove(this);
+ }
+
+ if (source.Type == OperandType.LocalVariable)
+ {
+ source.UseOps.Add(this);
+ }
+
+ _sources[index] = source;
+ }
+
+ public void TurnIntoCopy(Operand source)
+ {
+ Inst = Instruction.Copy;
+
+ foreach (Operand oldSrc in _sources)
+ {
+ if (oldSrc.Type == OperandType.LocalVariable)
+ {
+ oldSrc.UseOps.Remove(this);
+ }
+ }
+
+ if (source.Type == OperandType.LocalVariable)
+ {
+ source.UseOps.Add(this);
+ }
+
+ _sources = new Operand[] { source };
+ }
+ }
+} \ No newline at end of file