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| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
| commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
| tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs | |
| parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) | |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs new file mode 100644 index 00000000..ac0ebc2b --- /dev/null +++ b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs @@ -0,0 +1,87 @@ +using System; + +namespace Ryujinx.Graphics.Shader.IntermediateRepresentation +{ + [Flags] + enum Instruction + { + Absolute = 1, + Add, + BitfieldExtractS32, + BitfieldExtractU32, + BitfieldInsert, + BitfieldReverse, + BitwiseAnd, + BitwiseExclusiveOr, + BitwiseNot, + BitwiseOr, + Branch, + BranchIfFalse, + BranchIfTrue, + Ceiling, + Clamp, + ClampU32, + CompareEqual, + CompareGreater, + CompareGreaterOrEqual, + CompareGreaterOrEqualU32, + CompareGreaterU32, + CompareLess, + CompareLessOrEqual, + CompareLessOrEqualU32, + CompareLessU32, + CompareNotEqual, + ConditionalSelect, + ConvertFPToS32, + ConvertS32ToFP, + ConvertU32ToFP, + Copy, + Cosine, + Discard, + Divide, + EmitVertex, + EndPrimitive, + ExponentB2, + Floor, + FusedMultiplyAdd, + IsNan, + LoadConstant, + LoadGlobal, + LoadLocal, + LogarithmB2, + LogicalAnd, + LogicalExclusiveOr, + LogicalNot, + LogicalOr, + LoopBreak, + LoopContinue, + MarkLabel, + Maximum, + MaximumU32, + Minimum, + MinimumU32, + Multiply, + Negate, + PackDouble2x32, + PackHalf2x16, + ReciprocalSquareRoot, + Return, + ShiftLeft, + ShiftRightS32, + ShiftRightU32, + Sine, + SquareRoot, + StoreGlobal, + StoreLocal, + Subtract, + TextureSample, + TextureSize, + Truncate, + UnpackDouble2x32, + UnpackHalf2x16, + + Count, + FP = 1 << 16, + Mask = 0xffff + } +}
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