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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs')
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diff --git a/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs
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+++ b/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs
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+using System;
+
+namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
+{
+ [Flags]
+ enum Instruction
+ {
+ Absolute = 1,
+ Add,
+ BitfieldExtractS32,
+ BitfieldExtractU32,
+ BitfieldInsert,
+ BitfieldReverse,
+ BitwiseAnd,
+ BitwiseExclusiveOr,
+ BitwiseNot,
+ BitwiseOr,
+ Branch,
+ BranchIfFalse,
+ BranchIfTrue,
+ Ceiling,
+ Clamp,
+ ClampU32,
+ CompareEqual,
+ CompareGreater,
+ CompareGreaterOrEqual,
+ CompareGreaterOrEqualU32,
+ CompareGreaterU32,
+ CompareLess,
+ CompareLessOrEqual,
+ CompareLessOrEqualU32,
+ CompareLessU32,
+ CompareNotEqual,
+ ConditionalSelect,
+ ConvertFPToS32,
+ ConvertS32ToFP,
+ ConvertU32ToFP,
+ Copy,
+ Cosine,
+ Discard,
+ Divide,
+ EmitVertex,
+ EndPrimitive,
+ ExponentB2,
+ Floor,
+ FusedMultiplyAdd,
+ IsNan,
+ LoadConstant,
+ LoadGlobal,
+ LoadLocal,
+ LogarithmB2,
+ LogicalAnd,
+ LogicalExclusiveOr,
+ LogicalNot,
+ LogicalOr,
+ LoopBreak,
+ LoopContinue,
+ MarkLabel,
+ Maximum,
+ MaximumU32,
+ Minimum,
+ MinimumU32,
+ Multiply,
+ Negate,
+ PackDouble2x32,
+ PackHalf2x16,
+ ReciprocalSquareRoot,
+ Return,
+ ShiftLeft,
+ ShiftRightS32,
+ ShiftRightU32,
+ Sine,
+ SquareRoot,
+ StoreGlobal,
+ StoreLocal,
+ Subtract,
+ TextureSample,
+ TextureSize,
+ Truncate,
+ UnpackDouble2x32,
+ UnpackHalf2x16,
+
+ Count,
+ FP = 1 << 16,
+ Mask = 0xffff
+ }
+} \ No newline at end of file