diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
| commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
| tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs | |
| parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) | |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs new file mode 100644 index 00000000..e55ed660 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Instructions/Lop3Expression.cs @@ -0,0 +1,149 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Instructions +{ + static class Lop3Expression + { + public static Operand GetFromTruthTable( + EmitterContext context, + Operand srcA, + Operand srcB, + Operand srcC, + int imm) + { + Operand expr = null; + + //Handle some simple cases, or cases where + //the KMap would yield poor results (like XORs). + if (imm == 0x96 || imm == 0x69) + { + //XOR (0x96) and XNOR (0x69). + if (imm == 0x69) + { + srcA = context.BitwiseNot(srcA); + } + + expr = context.BitwiseExclusiveOr(srcA, srcB); + expr = context.BitwiseExclusiveOr(expr, srcC); + + return expr; + } + else if (imm == 0) + { + //Always false. + return Const(IrConsts.False); + } + else if (imm == 0xff) + { + //Always true. + return Const(IrConsts.True); + } + + int map; + + //Encode into gray code. + map = ((imm >> 0) & 1) << 0; + map |= ((imm >> 1) & 1) << 4; + map |= ((imm >> 2) & 1) << 1; + map |= ((imm >> 3) & 1) << 5; + map |= ((imm >> 4) & 1) << 3; + map |= ((imm >> 5) & 1) << 7; + map |= ((imm >> 6) & 1) << 2; + map |= ((imm >> 7) & 1) << 6; + + //Solve KMap, get sum of products. + int visited = 0; + + for (int index = 0; index < 8 && visited != 0xff; index++) + { + if ((map & (1 << index)) == 0) + { + continue; + } + + int mask = 0; + + for (int mSize = 4; mSize != 0; mSize >>= 1) + { + mask = RotateLeft4((1 << mSize) - 1, index & 3) << (index & 4); + + if ((map & mask) == mask) + { + break; + } + } + + //The mask should wrap, if we are on the high row, shift to low etc. + int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4; + + if ((map & mask2) == mask2) + { + mask |= mask2; + } + + if ((mask & visited) == mask) + { + continue; + } + + bool notA = (mask & 0x33) != 0; + bool notB = (mask & 0x99) != 0; + bool notC = (mask & 0x0f) != 0; + + bool aChanges = (mask & 0xcc) != 0 && notA; + bool bChanges = (mask & 0x66) != 0 && notB; + bool cChanges = (mask & 0xf0) != 0 && notC; + + Operand localExpr = null; + + void And(Operand source) + { + if (localExpr != null) + { + localExpr = context.BitwiseAnd(localExpr, source); + } + else + { + localExpr = source; + } + } + + if (!aChanges) + { + And(context.BitwiseNot(srcA, notA)); + } + + if (!bChanges) + { + And(context.BitwiseNot(srcB, notB)); + } + + if (!cChanges) + { + And(context.BitwiseNot(srcC, notC)); + } + + if (expr != null) + { + expr = context.BitwiseOr(expr, localExpr); + } + else + { + expr = localExpr; + } + + visited |= mask; + } + + return expr; + } + + private static int RotateLeft4(int value, int shift) + { + return ((value << shift) | (value >> (4 - shift))) & 0xf; + } + } +}
\ No newline at end of file |
