diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
| commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
| tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs | |
| parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) | |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs new file mode 100644 index 00000000..b5bde1a1 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs @@ -0,0 +1,88 @@ +using Ryujinx.Graphics.Shader.Decoders; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System; + +using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper; +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Instructions +{ + static class InstEmitAluHelper + { + public static int GetIntMin(IntegerType type) + { + switch (type) + { + case IntegerType.U8: return byte.MinValue; + case IntegerType.S8: return sbyte.MinValue; + case IntegerType.U16: return ushort.MinValue; + case IntegerType.S16: return short.MinValue; + case IntegerType.U32: return (int)uint.MinValue; + case IntegerType.S32: return int.MinValue; + } + + throw new ArgumentException($"The type \"{type}\" is not a supported int type."); + } + + public static int GetIntMax(IntegerType type) + { + switch (type) + { + case IntegerType.U8: return byte.MaxValue; + case IntegerType.S8: return sbyte.MaxValue; + case IntegerType.U16: return ushort.MaxValue; + case IntegerType.S16: return short.MaxValue; + case IntegerType.U32: return unchecked((int)uint.MaxValue); + case IntegerType.S32: return int.MaxValue; + } + + throw new ArgumentException($"The type \"{type}\" is not a supported int type."); + } + + public static Operand GetPredLogicalOp( + EmitterContext context, + LogicalOperation logicalOp, + Operand input, + Operand pred) + { + switch (logicalOp) + { + case LogicalOperation.And: return context.BitwiseAnd (input, pred); + case LogicalOperation.Or: return context.BitwiseOr (input, pred); + case LogicalOperation.ExclusiveOr: return context.BitwiseExclusiveOr(input, pred); + } + + return input; + } + + public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false) + { + if (!setCC) + { + return; + } + + if (extended) + { + //When the operation is extended, it means we are doing + //the operation on a long word with any number of bits, + //so we need to AND the zero flag from result with the + //previous result when extended is specified, to ensure + //we have ZF set only if all words are zero, and not just + //the last one. + Operand oldZF = GetZF(context); + + Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF); + + context.Copy(GetZF(context), res); + } + else + { + context.Copy(GetZF(context), context.ICompareEqual(dest, Const(0))); + } + + context.Copy(GetNF(context), context.ICompareLess(dest, Const(0))); + } + } +}
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