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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs')
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diff --git a/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
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+++ b/Ryujinx.Graphics/Shader/Instructions/InstEmitAluHelper.cs
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+using Ryujinx.Graphics.Shader.Decoders;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+
+using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Instructions
+{
+ static class InstEmitAluHelper
+ {
+ public static int GetIntMin(IntegerType type)
+ {
+ switch (type)
+ {
+ case IntegerType.U8: return byte.MinValue;
+ case IntegerType.S8: return sbyte.MinValue;
+ case IntegerType.U16: return ushort.MinValue;
+ case IntegerType.S16: return short.MinValue;
+ case IntegerType.U32: return (int)uint.MinValue;
+ case IntegerType.S32: return int.MinValue;
+ }
+
+ throw new ArgumentException($"The type \"{type}\" is not a supported int type.");
+ }
+
+ public static int GetIntMax(IntegerType type)
+ {
+ switch (type)
+ {
+ case IntegerType.U8: return byte.MaxValue;
+ case IntegerType.S8: return sbyte.MaxValue;
+ case IntegerType.U16: return ushort.MaxValue;
+ case IntegerType.S16: return short.MaxValue;
+ case IntegerType.U32: return unchecked((int)uint.MaxValue);
+ case IntegerType.S32: return int.MaxValue;
+ }
+
+ throw new ArgumentException($"The type \"{type}\" is not a supported int type.");
+ }
+
+ public static Operand GetPredLogicalOp(
+ EmitterContext context,
+ LogicalOperation logicalOp,
+ Operand input,
+ Operand pred)
+ {
+ switch (logicalOp)
+ {
+ case LogicalOperation.And: return context.BitwiseAnd (input, pred);
+ case LogicalOperation.Or: return context.BitwiseOr (input, pred);
+ case LogicalOperation.ExclusiveOr: return context.BitwiseExclusiveOr(input, pred);
+ }
+
+ return input;
+ }
+
+ public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
+ {
+ if (!setCC)
+ {
+ return;
+ }
+
+ if (extended)
+ {
+ //When the operation is extended, it means we are doing
+ //the operation on a long word with any number of bits,
+ //so we need to AND the zero flag from result with the
+ //previous result when extended is specified, to ensure
+ //we have ZF set only if all words are zero, and not just
+ //the last one.
+ Operand oldZF = GetZF(context);
+
+ Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
+
+ context.Copy(GetZF(context), res);
+ }
+ else
+ {
+ context.Copy(GetZF(context), context.ICompareEqual(dest, Const(0)));
+ }
+
+ context.Copy(GetNF(context), context.ICompareLess(dest, Const(0)));
+ }
+ }
+} \ No newline at end of file