diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-04-24 20:09:01 -0300 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-25 09:09:01 +1000 |
| commit | 26be1cb4e285ed275ee885ec398833b02345a0e7 (patch) | |
| tree | 6b0ca72e522add89f95a2428589aaefbb3464905 /Ryujinx.Graphics/Shader/CodeGen | |
| parent | 156a32b4d016db5a26373192a9012c40fc7a9450 (diff) | |
Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes
* Handle unknown attribute loads aswell
Diffstat (limited to 'Ryujinx.Graphics/Shader/CodeGen')
| -rw-r--r-- | Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs index debba428..9aed8eb8 100644 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/OperandManager.cs @@ -28,20 +28,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>() { - { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, - { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, - { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, - { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, - { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, - { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, - { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, - { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, - { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, - { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, - { AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) }, - { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, - { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, - { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) } + { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, + { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, + { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, + { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, + { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, + { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, + { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) }, + { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) }, + { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) }, + { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) }, + { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) }, + { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) }, + { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) }, + { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) }, + { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, + { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, + { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, + { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, + { AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) }, + { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, + { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, + { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) } }; private Dictionary<AstOperand, string> _locals; @@ -172,7 +180,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } } - return DefaultNames.UndefinedName; + //TODO: Warn about unknown built-in attribute. + + return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0"; } public static string GetUbName(GalShaderType shaderType, int slot) |
