diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-13 03:02:07 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 1876b346fea647e8284a66bb6d62c38801035cff (patch) | |
| tree | 6eeff094298cda84d1613dc5ec0691e51d7b35f1 /Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs | |
| parent | f617fb542a0e3d36012d77a4b5acbde7b08902f2 (diff) | |
Initial work
Diffstat (limited to 'Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
| -rw-r--r-- | Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs deleted file mode 100644 index 8b5257fc..00000000 --- a/Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ /dev/null @@ -1,244 +0,0 @@ -using Ryujinx.Graphics.Shader.IntermediateRepresentation; -using Ryujinx.Graphics.Shader.StructuredIr; - -using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; -using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; - -namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions -{ - static class InstGenMemory - { - public static string LoadConstant(CodeGenContext context, AstOperation operation) - { - IAstNode src1 = operation.GetSource(1); - - string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1)); - - offsetExpr = Enclose(offsetExpr, src1, Instruction.ShiftRightS32, isLhs: true); - - return OperandManager.GetConstantBufferName(operation.GetSource(0), offsetExpr, context.Config.Type); - } - - public static string TextureSample(CodeGenContext context, AstOperation operation) - { - AstTextureOperation texOp = (AstTextureOperation)operation; - - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; - bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; - bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; - bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; - bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; - bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; - bool isArray = (texOp.Type & TextureType.Array) != 0; - bool isMultisample = (texOp.Type & TextureType.Multisample) != 0; - bool isShadow = (texOp.Type & TextureType.Shadow) != 0; - - string texCall = intCoords ? "texelFetch" : "texture"; - - if (isGather) - { - texCall += "Gather"; - } - else if (hasLodLevel && !intCoords) - { - texCall += "Lod"; - } - - if (hasOffset) - { - texCall += "Offset"; - } - else if (hasOffsets) - { - texCall += "Offsets"; - } - - string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp); - - texCall += "(" + samplerName; - - int coordsCount = texOp.Type.GetCoordsCount(); - - int pCount = coordsCount; - - int arrayIndexElem = -1; - - if (isArray) - { - arrayIndexElem = pCount++; - } - - // The sampler 1D shadow overload expects a - // dummy value on the middle of the vector, who knows why... - bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow); - - if (hasDummy1DShadowElem) - { - pCount++; - } - - if (isShadow && !isGather) - { - pCount++; - } - - // On textureGather*, the comparison value is - // always specified as an extra argument. - bool hasExtraCompareArg = isShadow && isGather; - - if (pCount == 5) - { - pCount = 4; - - hasExtraCompareArg = true; - } - - int srcIndex = isBindless ? 1 : 0; - - string Src(VariableType type) - { - return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); - } - - void Append(string str) - { - texCall += ", " + str; - } - - VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32; - - string AssemblePVector(int count) - { - if (count > 1) - { - string[] elems = new string[count]; - - for (int index = 0; index < count; index++) - { - if (arrayIndexElem == index) - { - elems[index] = Src(VariableType.S32); - - if (!intCoords) - { - elems[index] = "float(" + elems[index] + ")"; - } - } - else if (index == 1 && hasDummy1DShadowElem) - { - elems[index] = NumberFormatter.FormatFloat(0); - } - else - { - elems[index] = Src(coordType); - } - } - - string prefix = intCoords ? "i" : string.Empty; - - return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")"; - } - else - { - return Src(coordType); - } - } - - Append(AssemblePVector(pCount)); - - if (hasExtraCompareArg) - { - Append(Src(VariableType.F32)); - } - - if (isMultisample) - { - Append(Src(VariableType.S32)); - } - else if (hasLodLevel) - { - Append(Src(coordType)); - } - - string AssembleOffsetVector(int count) - { - if (count > 1) - { - string[] elems = new string[count]; - - for (int index = 0; index < count; index++) - { - elems[index] = Src(VariableType.S32); - } - - return "ivec" + count + "(" + string.Join(", ", elems) + ")"; - } - else - { - return Src(VariableType.S32); - } - } - - if (hasOffset) - { - Append(AssembleOffsetVector(coordsCount)); - } - else if (hasOffsets) - { - texCall += $", ivec{coordsCount}[4]("; - - texCall += AssembleOffsetVector(coordsCount) + ", "; - texCall += AssembleOffsetVector(coordsCount) + ", "; - texCall += AssembleOffsetVector(coordsCount) + ", "; - texCall += AssembleOffsetVector(coordsCount) + ")"; - } - - if (hasLodBias) - { - Append(Src(VariableType.F32)); - } - - // textureGather* optional extra component index, - // not needed for shadow samplers. - if (isGather && !isShadow) - { - Append(Src(VariableType.S32)); - } - - texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : ""); - - return texCall; - } - - public static string TextureSize(CodeGenContext context, AstOperation operation) - { - AstTextureOperation texOp = (AstTextureOperation)operation; - - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - - string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp); - - IAstNode src0 = operation.GetSource(isBindless ? 1 : 0); - - string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0)); - - return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}"; - } - - private static string GetMask(int compMask) - { - string mask = "."; - - for (int index = 0; index < 4; index++) - { - if ((compMask & (1 << index)) != 0) - { - mask += "rgba".Substring(index, 1); - } - } - - return mask; - } - } -}
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