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authorgdkchan <gab.dark.100@gmail.com>2018-09-18 01:30:35 -0300
committerGitHub <noreply@github.com>2018-09-18 01:30:35 -0300
commitd4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch)
tree06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/NvGpuEngine3dReg.cs
parentbec95cacc1061f91373a1e3a1411981af7fe2e4e (diff)
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3dReg.cs')
-rw-r--r--Ryujinx.Graphics/NvGpuEngine3dReg.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/NvGpuEngine3dReg.cs
index f96e7115..3abcf6f5 100644
--- a/Ryujinx.Graphics/NvGpuEngine3dReg.cs
+++ b/Ryujinx.Graphics/NvGpuEngine3dReg.cs
@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics
FrameBufferNWidth = 0x202,
FrameBufferNHeight = 0x203,
FrameBufferNFormat = 0x204,
+ FrameBufferNBlockDim = 0x205,
ViewportNScaleX = 0x280,
ViewportNScaleY = 0x281,
ViewportNScaleZ = 0x282,
@@ -62,6 +63,7 @@ namespace Ryujinx.Graphics
StencilBackOpZFail = 0x567,
StencilBackOpZPass = 0x568,
StencilBackFuncFunc = 0x569,
+ FrameBufferSrgb = 0x56e,
ShaderAddress = 0x582,
VertexBeginGl = 0x586,
PrimRestartEnable = 0x591,