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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/NvGpuEngine2dReg.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine2dReg.cs')
-rw-r--r--Ryujinx.Graphics/NvGpuEngine2dReg.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine2dReg.cs b/Ryujinx.Graphics/NvGpuEngine2dReg.cs
new file mode 100644
index 00000000..00f6f578
--- /dev/null
+++ b/Ryujinx.Graphics/NvGpuEngine2dReg.cs
@@ -0,0 +1,25 @@
+namespace Ryujinx.Graphics
+{
+ enum NvGpuEngine2dReg
+ {
+ DstFormat = 0x80,
+ DstLinear = 0x81,
+ DstBlockDimensions = 0x82,
+ DstDepth = 0x83,
+ DstLayer = 0x84,
+ DstPitch = 0x85,
+ DstWidth = 0x86,
+ DstHeight = 0x87,
+ DstAddress = 0x88,
+ SrcFormat = 0x8c,
+ SrcLinear = 0x8d,
+ SrcBlockDimensions = 0x8e,
+ SrcDepth = 0x8f,
+ SrcLayer = 0x90,
+ SrcPitch = 0x91,
+ SrcWidth = 0x92,
+ SrcHeight = 0x93,
+ SrcAddress = 0x94,
+ CopyOperation = 0xab
+ }
+} \ No newline at end of file