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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Memory/NvGpuVmm.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Memory/NvGpuVmm.cs')
-rw-r--r--Ryujinx.Graphics/Memory/NvGpuVmm.cs377
1 files changed, 377 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Memory/NvGpuVmm.cs b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
new file mode 100644
index 00000000..0082fb27
--- /dev/null
+++ b/Ryujinx.Graphics/Memory/NvGpuVmm.cs
@@ -0,0 +1,377 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.Graphics.Memory
+{
+ public class NvGpuVmm : IAMemory, IGalMemory
+ {
+ public const long AddrSize = 1L << 40;
+
+ private const int PTLvl0Bits = 14;
+ private const int PTLvl1Bits = 14;
+ private const int PTPageBits = 12;
+
+ private const int PTLvl0Size = 1 << PTLvl0Bits;
+ private const int PTLvl1Size = 1 << PTLvl1Bits;
+ public const int PageSize = 1 << PTPageBits;
+
+ private const int PTLvl0Mask = PTLvl0Size - 1;
+ private const int PTLvl1Mask = PTLvl1Size - 1;
+ public const int PageMask = PageSize - 1;
+
+ private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
+ private const int PTLvl1Bit = PTPageBits;
+
+ public AMemory Memory { get; private set; }
+
+ private NvGpuVmmCache Cache;
+
+ private const long PteUnmapped = -1;
+ private const long PteReserved = -2;
+
+ private long[][] PageTable;
+
+ public NvGpuVmm(AMemory Memory)
+ {
+ this.Memory = Memory;
+
+ Cache = new NvGpuVmmCache();
+
+ PageTable = new long[PTLvl0Size][];
+ }
+
+ public long Map(long PA, long VA, long Size)
+ {
+ lock (PageTable)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPte(VA + Offset, PA + Offset);
+ }
+ }
+
+ return VA;
+ }
+
+ public long Map(long PA, long Size)
+ {
+ lock (PageTable)
+ {
+ long VA = GetFreePosition(Size);
+
+ if (VA != -1)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPte(VA + Offset, PA + Offset);
+ }
+ }
+
+ return VA;
+ }
+ }
+
+ public long ReserveFixed(long VA, long Size)
+ {
+ lock (PageTable)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ if (IsPageInUse(VA + Offset))
+ {
+ return -1;
+ }
+ }
+
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPte(VA + Offset, PteReserved);
+ }
+ }
+
+ return VA;
+ }
+
+ public long Reserve(long Size, long Align)
+ {
+ lock (PageTable)
+ {
+ long Position = GetFreePosition(Size, Align);
+
+ if (Position != -1)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPte(Position + Offset, PteReserved);
+ }
+ }
+
+ return Position;
+ }
+ }
+
+ public void Free(long VA, long Size)
+ {
+ lock (PageTable)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPte(VA + Offset, PteUnmapped);
+ }
+ }
+ }
+
+ private long GetFreePosition(long Size, long Align = 1)
+ {
+ //Note: Address 0 is not considered valid by the driver,
+ //when 0 is returned it's considered a mapping error.
+ long Position = PageSize;
+ long FreeSize = 0;
+
+ if (Align < 1)
+ {
+ Align = 1;
+ }
+
+ Align = (Align + PageMask) & ~PageMask;
+
+ while (Position + FreeSize < AddrSize)
+ {
+ if (!IsPageInUse(Position + FreeSize))
+ {
+ FreeSize += PageSize;
+
+ if (FreeSize >= Size)
+ {
+ return Position;
+ }
+ }
+ else
+ {
+ Position += FreeSize + PageSize;
+ FreeSize = 0;
+
+ long Remainder = Position % Align;
+
+ if (Remainder != 0)
+ {
+ Position = (Position - Remainder) + Align;
+ }
+ }
+ }
+
+ return -1;
+ }
+
+ public long GetPhysicalAddress(long VA)
+ {
+ long BasePos = GetPte(VA);
+
+ if (BasePos < 0)
+ {
+ return -1;
+ }
+
+ return BasePos + (VA & PageMask);
+ }
+
+ public bool IsRegionFree(long VA, long Size)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ if (IsPageInUse(VA + Offset))
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ private bool IsPageInUse(long VA)
+ {
+ if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
+ {
+ return false;
+ }
+
+ long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
+ long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
+
+ if (PageTable[L0] == null)
+ {
+ return false;
+ }
+
+ return PageTable[L0][L1] != PteUnmapped;
+ }
+
+ private long GetPte(long Position)
+ {
+ long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
+ long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
+
+ if (PageTable[L0] == null)
+ {
+ return -1;
+ }
+
+ return PageTable[L0][L1];
+ }
+
+ private void SetPte(long Position, long TgtAddr)
+ {
+ long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
+ long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
+
+ if (PageTable[L0] == null)
+ {
+ PageTable[L0] = new long[PTLvl1Size];
+
+ for (int Index = 0; Index < PTLvl1Size; Index++)
+ {
+ PageTable[L0][Index] = PteUnmapped;
+ }
+ }
+
+ PageTable[L0][L1] = TgtAddr;
+ }
+
+ public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
+ {
+ return Cache.IsRegionModified(Memory, BufferType, PA, Size);
+ }
+
+ public IntPtr GetHostAddress(long Position, long Size)
+ {
+ return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
+ }
+
+ public byte ReadByte(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadByte(Position);
+ }
+
+ public ushort ReadUInt16(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadUInt16(Position);
+ }
+
+ public uint ReadUInt32(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadUInt32(Position);
+ }
+
+ public ulong ReadUInt64(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadUInt64(Position);
+ }
+
+ public sbyte ReadSByte(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadSByte(Position);
+ }
+
+ public short ReadInt16(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadInt16(Position);
+ }
+
+ public int ReadInt32(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadInt32(Position);
+ }
+
+ public long ReadInt64(long Position)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadInt64(Position);
+ }
+
+ public byte[] ReadBytes(long Position, long Size)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ return Memory.ReadBytes(Position, Size);
+ }
+
+ public void WriteByte(long Position, byte Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteByte(Position, Value);
+ }
+
+ public void WriteUInt16(long Position, ushort Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteUInt16(Position, Value);
+ }
+
+ public void WriteUInt32(long Position, uint Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteUInt32(Position, Value);
+ }
+
+ public void WriteUInt64(long Position, ulong Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteUInt64(Position, Value);
+ }
+
+ public void WriteSByte(long Position, sbyte Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteSByte(Position, Value);
+ }
+
+ public void WriteInt16(long Position, short Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteInt16(Position, Value);
+ }
+
+ public void WriteInt32(long Position, int Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteInt32(Position, Value);
+ }
+
+ public void WriteInt64(long Position, long Value)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteInt64(Position, Value);
+ }
+
+ public void WriteBytes(long Position, byte[] Data)
+ {
+ Position = GetPhysicalAddress(Position);
+
+ Memory.WriteBytes(Position, Data);
+ }
+ }
+} \ No newline at end of file