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authorgdkchan <gab.dark.100@gmail.com>2018-04-08 17:09:41 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-08 17:09:41 -0300
commit36dfd20c879967fc67721ed46ac773d341aa80d9 (patch)
tree6f7569630d5cf5955358bc4ebcc0705f16912065 /Ryujinx.Graphics/Gpu/Texture.cs
parentb9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (diff)
Use correct pitch value when decoding linear swizzle textures
Diffstat (limited to 'Ryujinx.Graphics/Gpu/Texture.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/Texture.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gpu/Texture.cs b/Ryujinx.Graphics/Gpu/Texture.cs
index c8d4e527..831c664d 100644
--- a/Ryujinx.Graphics/Gpu/Texture.cs
+++ b/Ryujinx.Graphics/Gpu/Texture.cs
@@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu
public int Width { get; private set; }
public int Height { get; private set; }
+ public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
@@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu
long Position,
int Width,
int Height,
+ int Pitch,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
@@ -26,6 +28,7 @@ namespace Ryujinx.Graphics.Gpu
this.Position = Position;
this.Width = Width;
this.Height = Height;
+ this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;