diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs new file mode 100644 index 00000000..779bbf92 --- /dev/null +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs @@ -0,0 +1,41 @@ +namespace Ryujinx.Graphics.Gal.Shader +{ + static class ShaderDecoder + { + public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset, GalShaderType ShaderType) + { + ShaderIrBlock Block = new ShaderIrBlock(); + + while (Offset + 2 <= Code.Length) + { + uint Word0 = (uint)Code[Offset++]; + uint Word1 = (uint)Code[Offset++]; + + long OpCode = Word0 | (long)Word1 << 32; + + ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode); + + if (Decode == null) + { + continue; + } + + Decode(Block, OpCode); + + if (Block.GetLastNode() is ShaderIrOp Op && IsFlowChange(Op.Inst)) + { + break; + } + } + + Block.RunOptimizationPasses(ShaderType); + + return Block; + } + + private static bool IsFlowChange(ShaderIrInst Inst) + { + return Inst == ShaderIrInst.Exit; + } + } +}
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