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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-08-31 13:14:04 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-31 13:14:04 -0300
commit42dc925c3da59bf8801b14779482ee5bd9c25dc0 (patch)
tree6134135c08fe81414297b75fbf6e1a7479742d07 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
parent7cb6fd8090513b703da9b83dec04866647694f09 (diff)
Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
index f1be005f..4300c32e 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
- public static void Out_R(ShaderIrBlock Block, long OpCode)
+ public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);