diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-09-18 01:30:35 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-18 01:30:35 -0300 |
| commit | d4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch) | |
| tree | 06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | |
| parent | bec95cacc1061f91373a1e3a1411981af7fe2e4e (diff) | |
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs index add39402..cd602db7 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -25,67 +25,67 @@ namespace Ryujinx.Graphics.Gal.Shader F64 = 3 } - public static void F2f_C(ShaderIrBlock Block, long OpCode, long Position) + public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position) { EmitF2f(Block, OpCode, ShaderOper.CR); } - public static void F2f_I(ShaderIrBlock Block, long OpCode, long Position) + public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position) { EmitF2f(Block, OpCode, ShaderOper.Immf); } - public static void F2f_R(ShaderIrBlock Block, long OpCode, long Position) + public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position) { EmitF2f(Block, OpCode, ShaderOper.RR); } - public static void F2i_C(ShaderIrBlock Block, long OpCode, long Position) + public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position) { EmitF2i(Block, OpCode, ShaderOper.CR); } - public static void F2i_I(ShaderIrBlock Block, long OpCode, long Position) + public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position) { EmitF2i(Block, OpCode, ShaderOper.Immf); } - public static void F2i_R(ShaderIrBlock Block, long OpCode, long Position) + public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position) { EmitF2i(Block, OpCode, ShaderOper.RR); } - public static void I2f_C(ShaderIrBlock Block, long OpCode, long Position) + public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position) { EmitI2f(Block, OpCode, ShaderOper.CR); } - public static void I2f_I(ShaderIrBlock Block, long OpCode, long Position) + public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position) { EmitI2f(Block, OpCode, ShaderOper.Imm); } - public static void I2f_R(ShaderIrBlock Block, long OpCode, long Position) + public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position) { EmitI2f(Block, OpCode, ShaderOper.RR); } - public static void I2i_C(ShaderIrBlock Block, long OpCode, long Position) + public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position) { EmitI2i(Block, OpCode, ShaderOper.CR); } - public static void I2i_I(ShaderIrBlock Block, long OpCode, long Position) + public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position) { EmitI2i(Block, OpCode, ShaderOper.Imm); } - public static void I2i_R(ShaderIrBlock Block, long OpCode, long Position) + public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position) { EmitI2i(Block, OpCode, ShaderOper.RR); } - public static void Isberd(ShaderIrBlock Block, long OpCode, long Position) + public static void Isberd(ShaderIrBlock Block, long OpCode, int Position) { //This instruction seems to be used to translate from an address to a vertex index in a GS //Stub it as such @@ -95,50 +95,50 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8()))); } - public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position) + public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrOperCbuf Cbuf = OpCode.Cbuf34(); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf))); } - public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position) + public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrOperImm Imm = OpCode.Imm19_20(); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); } - public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position) + public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrOperImm Imm = OpCode.Imm32_20(); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm))); } - public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position) + public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrOperGpr Gpr = OpCode.Gpr20(); Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr))); } - public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position) + public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position) { EmitSel(Block, OpCode, ShaderOper.CR); } - public static void Sel_I(ShaderIrBlock Block, long OpCode, long Position) + public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position) { EmitSel(Block, OpCode, ShaderOper.Imm); } - public static void Sel_R(ShaderIrBlock Block, long OpCode, long Position) + public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position) { EmitSel(Block, OpCode, ShaderOper.RR); } - public static void Mov_S(ShaderIrBlock Block, long OpCode, long Position) + public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position) { Block.AddNode(new ShaderIrCmnt("Stubbed.")); |
