aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-09-18 01:30:35 -0300
committerGitHub <noreply@github.com>2018-09-18 01:30:35 -0300
commitd4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch)
tree06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
parentbec95cacc1061f91373a1e3a1411981af7fe2e4e (diff)
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs42
1 files changed, 21 insertions, 21 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
index add39402..cd602db7 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
@@ -25,67 +25,67 @@ namespace Ryujinx.Graphics.Gal.Shader
F64 = 3
}
- public static void F2f_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.CR);
}
- public static void F2f_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.Immf);
}
- public static void F2f_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.RR);
}
- public static void F2i_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.CR);
}
- public static void F2i_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.Immf);
}
- public static void F2i_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.RR);
}
- public static void I2f_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.CR);
}
- public static void I2f_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.Imm);
}
- public static void I2f_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.RR);
}
- public static void I2i_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.CR);
}
- public static void I2i_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.Imm);
}
- public static void I2i_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.RR);
}
- public static void Isberd(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Isberd(ShaderIrBlock Block, long OpCode, int Position)
{
//This instruction seems to be used to translate from an address to a vertex index in a GS
//Stub it as such
@@ -95,50 +95,50 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
}
- public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
}
- public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperImm Imm = OpCode.Imm19_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
}
- public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperImm Imm = OpCode.Imm32_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
}
- public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperGpr Gpr = OpCode.Gpr20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
}
- public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.CR);
}
- public static void Sel_I(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.Imm);
}
- public static void Sel_R(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.RR);
}
- public static void Mov_S(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position)
{
Block.AddNode(new ShaderIrCmnt("Stubbed."));