diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-25 23:11:26 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-25 23:12:26 -0300 |
| commit | a38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch) | |
| tree | 2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | |
| parent | 211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff) | |
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | 92 |
1 files changed, 91 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs index 6d30cfed..b9cf02f1 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -70,6 +70,21 @@ namespace Ryujinx.Graphics.Gal.Shader EmitI2f(Block, OpCode, ShaderOper.RR); } + public static void I2i_C(ShaderIrBlock Block, long OpCode) + { + EmitI2i(Block, OpCode, ShaderOper.CR); + } + + public static void I2i_I(ShaderIrBlock Block, long OpCode) + { + EmitI2i(Block, OpCode, ShaderOper.Imm); + } + + public static void I2i_R(ShaderIrBlock Block, long OpCode) + { + EmitI2i(Block, OpCode, ShaderOper.RR); + } + public static void Mov_C(ShaderIrBlock Block, long OpCode) { ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode); @@ -183,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin); ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax); - OperA = new ShaderIrOp(ShaderIrInst.Clamp, OperA, IMin, IMax); + OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax); } ShaderIrInst Inst = Signed @@ -252,6 +267,81 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); } + private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + IntType Type = GetIntType(OpCode); + + if (Type == IntType.U64 || + Type == IntType.S64) + { + //TODO: 64-bits support. + //Note: GLSL doesn't support 64-bits integers. + throw new NotImplementedException(); + } + + int Sel = (int)(OpCode >> 41) & 3; + + bool NegA = ((OpCode >> 45) & 1) != 0; + bool AbsA = ((OpCode >> 49) & 1) != 0; + bool SatA = ((OpCode >> 50) & 1) != 0; + + ShaderIrNode OperA; + + switch (Oper) + { + case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; + case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; + case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + OperA = GetAluAbsNeg(OperA, AbsA, NegA); + + bool Signed = Type >= IntType.S8; + + int Shift = Sel * 8; + + int Size = 8 << ((int)Type & 3); + + if (Shift != 0) + { + OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift)); + } + + if (Size < 32) + { + uint Mask = uint.MaxValue >> (32 - Size); + + if (SatA) + { + uint CMin = 0; + uint CMax = Mask; + + if (Signed) + { + uint HalfMask = Mask >> 1; + + CMin -= HalfMask + 1; + CMax = HalfMask; + } + + ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin); + ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax); + + OperA = new ShaderIrOp(Signed + ? ShaderIrInst.Clamps + : ShaderIrInst.Clampu, OperA, IMin, IMax); + } + else + { + OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask)); + } + } + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + } + private static IntType GetIntType(long OpCode) { bool Signed = ((OpCode >> 13) & 1) != 0; |
