diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-08-31 13:14:04 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-08-31 13:14:04 -0300 |
| commit | 42dc925c3da59bf8801b14779482ee5bd9c25dc0 (patch) | |
| tree | 6134135c08fe81414297b75fbf6e1a7479742d07 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | |
| parent | 7cb6fd8090513b703da9b83dec04866647694f09 (diff) | |
Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs index c6b71fb0..aef92c5a 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs @@ -25,67 +25,67 @@ namespace Ryujinx.Graphics.Gal.Shader F64 = 3 } - public static void F2f_C(ShaderIrBlock Block, long OpCode) + public static void F2f_C(ShaderIrBlock Block, long OpCode, long Position) { EmitF2f(Block, OpCode, ShaderOper.CR); } - public static void F2f_I(ShaderIrBlock Block, long OpCode) + public static void F2f_I(ShaderIrBlock Block, long OpCode, long Position) { EmitF2f(Block, OpCode, ShaderOper.Immf); } - public static void F2f_R(ShaderIrBlock Block, long OpCode) + public static void F2f_R(ShaderIrBlock Block, long OpCode, long Position) { EmitF2f(Block, OpCode, ShaderOper.RR); } - public static void F2i_C(ShaderIrBlock Block, long OpCode) + public static void F2i_C(ShaderIrBlock Block, long OpCode, long Position) { EmitF2i(Block, OpCode, ShaderOper.CR); } - public static void F2i_I(ShaderIrBlock Block, long OpCode) + public static void F2i_I(ShaderIrBlock Block, long OpCode, long Position) { EmitF2i(Block, OpCode, ShaderOper.Immf); } - public static void F2i_R(ShaderIrBlock Block, long OpCode) + public static void F2i_R(ShaderIrBlock Block, long OpCode, long Position) { EmitF2i(Block, OpCode, ShaderOper.RR); } - public static void I2f_C(ShaderIrBlock Block, long OpCode) + public static void I2f_C(ShaderIrBlock Block, long OpCode, long Position) { EmitI2f(Block, OpCode, ShaderOper.CR); } - public static void I2f_I(ShaderIrBlock Block, long OpCode) + public static void I2f_I(ShaderIrBlock Block, long OpCode, long Position) { EmitI2f(Block, OpCode, ShaderOper.Imm); } - public static void I2f_R(ShaderIrBlock Block, long OpCode) + public static void I2f_R(ShaderIrBlock Block, long OpCode, long Position) { EmitI2f(Block, OpCode, ShaderOper.RR); } - public static void I2i_C(ShaderIrBlock Block, long OpCode) + public static void I2i_C(ShaderIrBlock Block, long OpCode, long Position) { EmitI2i(Block, OpCode, ShaderOper.CR); } - public static void I2i_I(ShaderIrBlock Block, long OpCode) + public static void I2i_I(ShaderIrBlock Block, long OpCode, long Position) { EmitI2i(Block, OpCode, ShaderOper.Imm); } - public static void I2i_R(ShaderIrBlock Block, long OpCode) + public static void I2i_R(ShaderIrBlock Block, long OpCode, long Position) { EmitI2i(Block, OpCode, ShaderOper.RR); } - public static void Isberd(ShaderIrBlock Block, long OpCode) + public static void Isberd(ShaderIrBlock Block, long OpCode, long Position) { //This instruction seems to be used to translate from an address to a vertex index in a GS //Stub it as such @@ -95,50 +95,50 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode)); } - public static void Mov_C(ShaderIrBlock Block, long OpCode) + public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position) { ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode)); } - public static void Mov_I(ShaderIrBlock Block, long OpCode) + public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position) { ShaderIrOperImm Imm = GetOperImm19_20(OpCode); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); } - public static void Mov_I32(ShaderIrBlock Block, long OpCode) + public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position) { ShaderIrOperImm Imm = GetOperImm32_20(OpCode); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); } - public static void Mov_R(ShaderIrBlock Block, long OpCode) + public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position) { ShaderIrOperGpr Gpr = GetOperGpr20(OpCode); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode)); } - public static void Sel_C(ShaderIrBlock Block, long OpCode) + public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position) { EmitSel(Block, OpCode, ShaderOper.CR); } - public static void Sel_I(ShaderIrBlock Block, long OpCode) + public static void Sel_I(ShaderIrBlock Block, long OpCode, long Position) { EmitSel(Block, OpCode, ShaderOper.Imm); } - public static void Sel_R(ShaderIrBlock Block, long OpCode) + public static void Sel_R(ShaderIrBlock Block, long OpCode, long Position) { EmitSel(Block, OpCode, ShaderOper.RR); } - public static void Mov_S(ShaderIrBlock Block, long OpCode) + public static void Mov_S(ShaderIrBlock Block, long OpCode, long Position) { Block.AddNode(new ShaderIrCmnt("Stubbed.")); |
