diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-09-18 01:30:35 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-18 01:30:35 -0300 |
| commit | d4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch) | |
| tree | 06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs | |
| parent | bec95cacc1061f91373a1e3a1411981af7fe2e4e (diff) | |
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs index 508a0205..cd655995 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.Shader { RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ } }; - public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position) + public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrNode[] Opers = OpCode.Abuf20(); @@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position) + public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position) { int CbufPos = OpCode.Read(22, 0x3fff); int CbufIndex = OpCode.Read(36, 0x1f); @@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static void St_A(ShaderIrBlock Block, long OpCode, long Position) + public static void St_A(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrNode[] Opers = OpCode.Abuf20(); @@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static void Texq(ShaderIrBlock Block, long OpCode, long Position) + public static void Texq(ShaderIrBlock Block, long OpCode, int Position) { ShaderIrNode OperD = OpCode.Gpr0(); ShaderIrNode OperA = OpCode.Gpr8(); @@ -132,12 +132,12 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right? } - public static void Tex(ShaderIrBlock Block, long OpCode, long Position) + public static void Tex(ShaderIrBlock Block, long OpCode, int Position) { EmitTex(Block, OpCode, GprHandle: false); } - public static void Tex_B(ShaderIrBlock Block, long OpCode, long Position) + public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position) { EmitTex(Block, OpCode, GprHandle: true); } @@ -202,12 +202,12 @@ namespace Ryujinx.Graphics.Gal.Shader } } - public static void Texs(ShaderIrBlock Block, long OpCode, long Position) + public static void Texs(ShaderIrBlock Block, long OpCode, int Position) { EmitTexs(Block, OpCode, ShaderIrInst.Texs); } - public static void Tlds(ShaderIrBlock Block, long OpCode, long Position) + public static void Tlds(ShaderIrBlock Block, long OpCode, int Position) { EmitTexs(Block, OpCode, ShaderIrInst.Txlf); } |
