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authorgdkchan <gab.dark.100@gmail.com>2018-09-18 01:30:35 -0300
committerGitHub <noreply@github.com>2018-09-18 01:30:35 -0300
commitd4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch)
tree06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
parentbec95cacc1061f91373a1e3a1411981af7fe2e4e (diff)
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
index 508a0205..cd655995 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
};
- public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
@@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position)
{
int CbufPos = OpCode.Read(22, 0x3fff);
int CbufIndex = OpCode.Read(36, 0x1f);
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
+ public static void St_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Texq(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperD = OpCode.Gpr0();
ShaderIrNode OperA = OpCode.Gpr8();
@@ -132,12 +132,12 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
}
- public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTex(Block, OpCode, GprHandle: false);
}
- public static void Tex_B(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTex(Block, OpCode, GprHandle: true);
}
@@ -202,12 +202,12 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
- public static void Texs(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTexs(Block, OpCode, ShaderIrInst.Texs);
}
- public static void Tlds(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
}