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authorgdkchan <gab.dark.100@gmail.com>2019-04-17 20:57:08 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-04-18 09:57:08 +1000
commit6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch)
tree69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
parentb2e88b04a85b41cc60af3485d88c90429e84a218 (diff)
New shader translator implementation (#654)
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
deleted file mode 100644
index 9a84e612..00000000
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-namespace Ryujinx.Graphics.Gal.Shader
-{
- static class ShaderDecodeHelper
- {
- private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0);
- private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1);
-
- public static ShaderIrNode GetAluFabsFneg(ShaderIrNode node, bool abs, bool neg)
- {
- return GetAluFneg(GetAluFabs(node, abs), neg);
- }
-
- public static ShaderIrNode GetAluFabs(ShaderIrNode node, bool abs)
- {
- return abs ? new ShaderIrOp(ShaderIrInst.Fabs, node) : node;
- }
-
- public static ShaderIrNode GetAluFneg(ShaderIrNode node, bool neg)
- {
- return neg ? new ShaderIrOp(ShaderIrInst.Fneg, node) : node;
- }
-
- public static ShaderIrNode GetAluFsat(ShaderIrNode node, bool sat)
- {
- return sat ? new ShaderIrOp(ShaderIrInst.Fclamp, node, ImmfZero, ImmfOne) : node;
- }
-
- public static ShaderIrNode GetAluIabsIneg(ShaderIrNode node, bool abs, bool neg)
- {
- return GetAluIneg(GetAluIabs(node, abs), neg);
- }
-
- public static ShaderIrNode GetAluIabs(ShaderIrNode node, bool abs)
- {
- return abs ? new ShaderIrOp(ShaderIrInst.Abs, node) : node;
- }
-
- public static ShaderIrNode GetAluIneg(ShaderIrNode node, bool neg)
- {
- return neg ? new ShaderIrOp(ShaderIrInst.Neg, node) : node;
- }
-
- public static ShaderIrNode GetAluNot(ShaderIrNode node, bool not)
- {
- return not ? new ShaderIrOp(ShaderIrInst.Not, node) : node;
- }
-
- public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, int size)
- {
- int shift = 32 - size;
-
- ShaderIrInst rightShift = signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
-
- node = new ShaderIrOp(ShaderIrInst.Lsl, node, new ShaderIrOperImm(shift));
- node = new ShaderIrOp(rightShift, node, new ShaderIrOperImm(shift));
-
- return node;
- }
-
- public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, ShaderIrNode size)
- {
- ShaderIrOperImm wordSize = new ShaderIrOperImm(32);
-
- ShaderIrOp shift = new ShaderIrOp(ShaderIrInst.Sub, wordSize, size);
-
- ShaderIrInst rightShift = signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
-
- node = new ShaderIrOp(ShaderIrInst.Lsl, node, shift);
- node = new ShaderIrOp(rightShift, node, shift);
-
- return node;
- }
- }
-} \ No newline at end of file