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authorgdkchan <gab.dark.100@gmail.com>2018-06-27 23:55:08 -0300
committerGitHub <noreply@github.com>2018-06-27 23:55:08 -0300
commite6eeb6f09ff592f5b27e115d1817654de7568757 (patch)
tree0c6b7528dc907779fa8e0199822d9f20896752d2 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
parent900a84ae0a90ae13c8c3f5158eff85c68a953362 (diff)
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index 89949d62..8d0925a3 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -24,7 +24,14 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Exit(ShaderIrBlock Block, long OpCode)
{
- Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
+ int CCode = (int)OpCode & 0x1f;
+
+ //TODO: Figure out what the other condition codes mean...
+ if (CCode == 0xf)
+ {
+ Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
+ }
+
}
public static void Kil(ShaderIrBlock Block, long OpCode)