diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-09-18 01:30:35 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-18 01:30:35 -0300 |
| commit | d4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch) | |
| tree | 06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs | |
| parent | bec95cacc1061f91373a1e3a1411981af7fe2e4e (diff) | |
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs | 24 |
1 files changed, 7 insertions, 17 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs index dfd10e00..bc2539bd 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs @@ -1,12 +1,10 @@ using System; -using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; - namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { - public static void Bra(ShaderIrBlock Block, long OpCode, long Position) + public static void Bra(ShaderIrBlock Block, long OpCode, int Position) { if ((OpCode & 0x20) != 0) { @@ -15,14 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Target = OpCode.Branch(); - - ShaderIrOperImm Imm = new ShaderIrOperImm(Target); + ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch()); Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm))); } - public static void Exit(ShaderIrBlock Block, long OpCode, long Position) + public static void Exit(ShaderIrBlock Block, long OpCode, int Position) { int CCode = (int)OpCode & 0x1f; @@ -31,15 +27,14 @@ namespace Ryujinx.Graphics.Gal.Shader { Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit))); } - } - public static void Kil(ShaderIrBlock Block, long OpCode, long Position) + public static void Kil(ShaderIrBlock Block, long OpCode, int Position) { Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil))); } - public static void Ssy(ShaderIrBlock Block, long OpCode, long Position) + public static void Ssy(ShaderIrBlock Block, long OpCode, int Position) { if ((OpCode & 0x20) != 0) { @@ -48,19 +43,14 @@ namespace Ryujinx.Graphics.Gal.Shader throw new NotImplementedException(); } - int Offset = OpCode.Branch(); - - int Target = (int)(Position + Offset); - - ShaderIrOperImm Imm = new ShaderIrOperImm(Target); + ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch()); Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm)); } - public static void Sync(ShaderIrBlock Block, long OpCode, long Position) + public static void Sync(ShaderIrBlock Block, long OpCode, int Position) { //TODO: Implement Sync condition codes - Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync))); } } |
