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authorgdkchan <gab.dark.100@gmail.com>2018-09-18 01:30:35 -0300
committerGitHub <noreply@github.com>2018-09-18 01:30:35 -0300
commitd4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch)
tree06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
parentbec95cacc1061f91373a1e3a1411981af7fe2e4e (diff)
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs24
1 files changed, 7 insertions, 17 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index dfd10e00..bc2539bd 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -1,12 +1,10 @@
using System;
-using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
-
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
- public static void Bra(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Bra(ShaderIrBlock Block, long OpCode, int Position)
{
if ((OpCode & 0x20) != 0)
{
@@ -15,14 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
- int Target = OpCode.Branch();
-
- ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
+ ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
}
- public static void Exit(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Exit(ShaderIrBlock Block, long OpCode, int Position)
{
int CCode = (int)OpCode & 0x1f;
@@ -31,15 +27,14 @@ namespace Ryujinx.Graphics.Gal.Shader
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
}
-
}
- public static void Kil(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Kil(ShaderIrBlock Block, long OpCode, int Position)
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
}
- public static void Ssy(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Ssy(ShaderIrBlock Block, long OpCode, int Position)
{
if ((OpCode & 0x20) != 0)
{
@@ -48,19 +43,14 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
- int Offset = OpCode.Branch();
-
- int Target = (int)(Position + Offset);
-
- ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
+ ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm));
}
- public static void Sync(ShaderIrBlock Block, long OpCode, long Position)
+ public static void Sync(ShaderIrBlock Block, long OpCode, int Position)
{
//TODO: Implement Sync condition codes
-
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
}
}