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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-08-31 13:14:04 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-31 13:14:04 -0300
commit42dc925c3da59bf8801b14779482ee5bd9c25dc0 (patch)
tree6134135c08fe81414297b75fbf6e1a7479742d07 /Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
parent7cb6fd8090513b703da9b83dec04866647694f09 (diff)
Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs31
1 files changed, 28 insertions, 3 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
index 8d0925a3..2c699a1b 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFlow.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
- public static void Bra(ShaderIrBlock Block, long OpCode)
+ public static void Bra(ShaderIrBlock Block, long OpCode, long Position)
{
if ((OpCode & 0x20) != 0)
{
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm), OpCode));
}
- public static void Exit(ShaderIrBlock Block, long OpCode)
+ public static void Exit(ShaderIrBlock Block, long OpCode, long Position)
{
int CCode = (int)OpCode & 0x1f;
@@ -34,9 +34,34 @@ namespace Ryujinx.Graphics.Gal.Shader
}
- public static void Kil(ShaderIrBlock Block, long OpCode)
+ public static void Kil(ShaderIrBlock Block, long OpCode, long Position)
{
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode));
}
+
+ public static void Ssy(ShaderIrBlock Block, long OpCode, long Position)
+ {
+ if ((OpCode & 0x20) != 0)
+ {
+ //This reads the target offset from the constant buffer.
+ //Almost impossible to support with GLSL.
+ throw new NotImplementedException();
+ }
+
+ int Offset = ((int)(OpCode >> 20) << 8) >> 8;
+
+ int Target = (int)(Position + Offset);
+
+ ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
+
+ Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm));
+ }
+
+ public static void Sync(ShaderIrBlock Block, long OpCode, long Position)
+ {
+ //TODO: Implement Sync condition codes
+
+ Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Sync), OpCode));
+ }
}
} \ No newline at end of file